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Steal a Githyanki Egg

Steal a Githyanki Egg is a Quest in Act One of Baldur's Gate 3. It can be started by speaking with Lady Esther at the Mountain Pass.
Objectives[edit section | visual editor]
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough[edit section | visual editor]
Lady Esther is found northeast of the Trielta Crags Waypoint in the Mountain Pass at X: -43 Y: -128. There Esther asks the party if they have seen the "stupid little hive" known as the crèche. She explains that she was chased off after trying to buy a githyanki egg. The Society of Brilliance asked her to acquire one of their roe so they can incubate it and, once it hatches, raise the spawn in their tradition. Esther asks the party to acquire an egg for her, and says she will reward the party handsomely for their service.
The party can insist on payment upfront with a successful DC 21 Persuasion Check, agree to do the task, refuse, or kill Esther outright.
Accessing the Monastery[edit section | visual editor]

The Rosymorn Monastery is accessed from the Mountain Pass. The party must find the Cable Car Wheel at X: -47 Y: -74 and succeed a DC 15 Strength Check to summon it. After climbing on the cable car, the party can use the wheel to move toward the Monastery. Following the path east to the doors of Rosymorn Monastery triggers a cutscene where a group of githyanki warriors shoot down some cultists. Unfortunately, the doors are locked and magically enchanted, but there are broken windows that can be climbed through just west of the doors at X: 64 Y: 31. Once inside, a number of drunk Kobolds can be snuck past or killed. The party must move north to the giant crack in the wall, and then jump up the rocks to get higher up on the Monastery.
The Githyanki Crèche[edit section | visual editor]

From upper floor, the party must move north up the hall, then jump across the gap to the west. On moving north, then west, the party can find a set of crumbling stairs. Jumping past the gaps allows them to follow the stairs down. After descending the stairs, the party must move north, destroy the barricade on the western wall, and walk through. Moving north through the oak door and west past the statue of Lathander, the party can find a lever on the wall at X: 78 Y: 49 that opens the monastery doors; this makes reentering the monastery easier.
After moving west and following the stairs to the north, the party can reach the monastery basement at X: 74 Y: 80 to enter the Crèche Y'llek. The githyanki are suspicious of outsiders. If Lae'zel is present, she can smooth the way without any checks. Otherwise the party can gain access by persuading, intimidating, or deceiving the guards.
Acquiring the egg[edit section | visual editor]
The Hatchery northwest of the Crèche Y'llek Waypoint at X: 1322 Y: -781 is filled with a number of dangerous traps, as well as acid. To avoid getting damaged the party can use the rocks. The overseer, Varsh Ko'kuu, can be met on the cliff overlooking the egg at X: 1289 Y: -759. Speaking with him reveals that there is only one egg remaining, which has a limited time to hatch before it will be destroyed by Kith'rak Therezzyn.
- I am here to help you save the egg.
- I wanted to see the hatchery. I didn't expect it to look so empty.
- You mistook me for someone. Who were you expecting?
- I came here to steal an egg.

If the party choose one of the first three options and pass an DC 10 Insight Check, Ko'kuu explains that the Kith'rak will come any day now to destroy the egg, as it is the last one left to hatch.
- This seems like an awful lot of fuss for one egg.
- What will happen to this egg if it doesn't hatch?
- Why do you care so much about one dud egg? (DC 16)
If Ko'kuu is asked why he cares so much, he says he was the last one of his brood to hatch; he wants the egg to have the same chance. Choose " DC 16 Persuasion Check. Let me help - I can take it somewhere safe" and Ko'kuu asks what the party will do with it:
- I'll raise it as if it were my own flesh and blood.
- I'll make the best omelette you've ever tasted.
- I'll find another crèche. One that's more forgiving.
- I'll see that it becomes the greatest ghaik-slayer you've ever seen.
- Depends, how much do you think these things sell for?
If the interacting party member states they will raise it or find it another creche, Ko'kuu agrees to relinquish the egg. Claiming their intention to make an omelette or sell the egg turns him hostile.
If Ko'kuu is convinced to give up the egg, he provides Varsh Ko'kuu's Boots, which can aid in approaching the egg, and the hidden traps in the room become visible. Once the egg is reached, the party must interact with it to get the chance to pick it up, step on it, or leave it. Stepping on it turns Varsh and the other Githyanki hostile.
Returning to Esther[edit section | visual editor]
Once the party return to Esther, there are several options:
- Esther can be given the egg, after which she rewards the party, or told the egg was destroyed, which turns her hostile.
- Esther can be given an Owlbear Egg and convinced to take it with one of the following options:
- The curves, the colouration, the size - looks right to me. (DC 21)
- No, but this owlbear egg is worth much more. And it can be all yours. (DC 21)
- Of course not. It's from an owlbear. But I bet your employers won't know the difference. (DC 21)
- The Dark Urge has a unique option to kick the githyanki egg over the cliff right in front of Esther, which turns her hostile and causes Paladins to break their Oath.
- The party can keep the egg for themselves and return it to the Lodge personally for a reward.
- The party can refuse to hand the egg over to Esther. If she was persuaded to pay upfront beforehand, she turns hostile.
Rewards[edit section | visual editor]
- 449 Gold - if the egg is given to Esther
- 1000 Gold - if the egg is sold to Havkelaag in Act 3 (although the party might not get the full amount if they took the advance from Esther)
- 466 Gold - if succeeding a DC 21 Persuasion Check to convince Lady Esther to pay upfront (if the player character is a githyanki or in a githyanki disguise, the amount is lowered to 272 Gold)
- 485 Gold - if the owlbear egg is given to Esther and a DC 21 Persuasion Check to convince Lady Esther to deceive her employers
Consequences[edit section | visual editor]
If Esther is given a genuine githyanki egg, its grown progeny appears up in a portal at the Society of Brilliance Lodge in the Lower City in Act Three. The githyanki is now fully grown, going by the name Ptaris. He reveals that he was raised by Lady Esther and a dwarf named Havkelaag, who sped up his aging. As a result of the Society's rigid upbringing, Ptaris murdered both of them and other Society members including Omeluum). He becomes aggressive to the party if he is not convinced that the Ptarian code he was raised by was wrong. Additionally, if the egg is given to Esther, the quest Retrieve Omeluum does not appear during Save the Gondians.
If the egg was taken and then given away, regardless of who it was given to, Orpheus confronts the party about their choice if he is freed during Free Orpheus.
If the egg was not given away and Lae'zel survives until the Epilogue, she reveals that the egg has hatched, and that she has named the boy "Xan" ("freedom" in the Gith language). She notes with pride that he will have the chance to choose whatever path in life which calls to him.
If the egg was not given away or left with Lae'zel, but instead left in the camp chest of the Elfsong Tavern before the final battle, then the newspaper clippings in the epilogue have an article title alluding to the egg hatching, and the newborn Gith crawling around the bar.
Bugs[edit section | visual editor]
- When speaking to Lae'zel after picking up the egg, she may demand that the party not give the egg to Esther, even if Esther was killed while Lae'zel was present.












