Healing Vapours: Difference between revisions

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(Created page with "{{ActionPage | summary = '''Healing Vapours''' is a {{SAI|Wild Shape: Water Myrmidon}} Action. You can use this ability to heal nearby creatures or hurt them if you are poisoned. | description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|3d8|Healing}}. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} damage to nearby creatures. | image...")
 
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| cost = action
| cost = action
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| damage = amount:3d8, type:Healing  
| damage = amount:3d8, type:Healing, cond:yes
| damage2 = amount:2d8, type: Poison
| damage2 = amount:2d8, type: Poison, cond:yes
| attack roll =  
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| recharge =  
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Revision as of 08:38, 24 October 2023

Hiemal Strike.webp

Healing Vapours is a Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon Action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.

Description

Exude water vapour with your general elemental dampness, healing nearby creatures for 3d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 3d8Damage TypesPoison damage to nearby creatures.

Properties

Cost:
Action
Damage:
D8 Healing.png 3d8 (3~24) hit points (conditional)
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage (conditional)
Details:
 Range: 18 m / 60 ft
Creates Area: Water

Area: Water

How to learn

(Information not yet added.)