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Goblin Devout: Difference between revisions

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{{CharacterInfo|name=Goblin Booyahg|STR=9|level=2|race=Goblin|type=Humanoid|HP=13|AC=11|size=Small|weight=35kg|proficiency=2|initiative=+1|DEX=12|CON=10|INT=10|WIS=14|CHA=8|faction=[[Cult of the Absolute]]|location=[[Blighted Village]]|exp=20|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}|speed=9m / 30ft}}
{{Infobox creature
| name = Goblin Devout
| race = [[Goblin]]
| class = [[Cleric]]
| size = Small
| type = [[Humanoid]]
| ac = 11
| e hp = 9
| hp = 14
| t hp = 18
| movement m = 9
| weight kg = 35
| level = 2
| str = 9
| dex = 12
| con = 10
| int = 10
| wis = 14
| cha = 8
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Opportunity Attack, Fury of the Small
}}
'''Goblin Devout''' are generic [[Goblin]] NPCs found throughout [[Act One]]. They are the clerics of the [[Goblin Camp]], tapping into their belief in the [[Absolute]] to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.


'''Goblin Devout''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the clerics of goblin kind, tapping into the power of the Goblin gods or in this case their belief in the [[Absolute]]. While quite weak in a direct fight, their spells help in buffing their allies and providing other forms of support.
==Combat==
===Attacks and abilities===
{{Feature box|Main Hand Attack|item=Mace}}


==Attacks and Abilities==
{{Feature box|Bless}}


===Main Hand Attack - [[Crude Mace]]===
{{Feature box|Cure Wounds}}
{{Action}}


{{Attack Roll}}: +1
{{Feature box|Sacred Flame}}
{{DamageInfo|die=6|count=1|type=Bludgeoning|plus=-1}}


=== Sacred Flame ===
{{Feature box|Concussive Smash}}
Engulf a target in a flame-like radiance.
{{Action}}
{{SavingThrow|DEX|dc=12}} to avoid damage.
{{DamageInfo|die=8|count=1|type=Radiant}}{{Range|m=9|ft=60}}


===[[Bless]]===
== Known goblin devouts ==
Casts the [[Bless]] spell
* {{CharLink|Cry|Devout Cry}}
* {{CharLink|Mezzka|Devout Mezzka}}
* {{CharLink|Mrak|Devout Mrak}}
* {{CharLink|Muzul|Devout Muzul}}
* {{CharLink|Wasp|Devout Wasp}}


{{Action}}
{{Archetypes}}
 
{{Range|m=9|ft=30}}
 
{{Concentration}}
 
* Give the [[Bless (Condition)|Bless]] condition to up to three targets.
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Humanoids]]
[[Category:Clerics]]
[[Category:Clerics]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Archetypes]]

Latest revision as of 14:20, 4 September 2024

Goblin Devout are generic Goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds Cure Wounds ()
Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft
Concussive Smash Concussive Smash ()
Normal weapon damage
Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range

Known goblin devouts[edit | edit source]