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Muzul

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Devout Muzul is a goblin stationed at the Goblin Camp in Act One.
I ain't even had a drink. Too fired up.
Muzul

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Devout Muzul patrols the main room of the Shattered Sanctum near Priestess GutPriestess Gut. Muzul recounts surviving a recent raid because the Absolute forced an enemy to fall "flat on 'er face with an arrow in 'er back!"

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

BlessBless (Action + Level 1 Spell Slot)
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rollAttack rolls and Saving throwSaving throws.
Range: 9 m (30 ft) Range: 9 m (30 ft)
Concussive SmashConcussive Smash (Action)   –  Crude Mace
Damage: 1~6

Hit an enemy with all your might to deal damage and possibly DazeDaze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Main Hand AttackMain Hand Attack (Action)   –  Crude Mace
Damage: 1~6

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Sacred FlameSacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX SaveDEX Save
Range: 18 m (60 ft) Range: 18 m (60 ft)

Loot[edit section | visual editor]

External links[edit section | visual editor]