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Mrak

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Devout Mrak is a goblin stationed at the Goblin Camp in Act One.
Make sure whoever we're stickin' it to knows we're doin' it for the Absolute.
Mrak

Involvement[edit | edit source]

Act One[edit | edit source]

Devout Mrak patrols the main hall of the Shattered Sanctum near Priestess GutPriestess Gut and expresses excitement at receiving a Brand of the Absolute before the next raid.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

BlessBless (Action + Level 1 Spell Slot)
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
Range: 9 m / 30 ft Range: 9 m / 30 ft
Concussive SmashConcussive Smash (Action)   –  Crude Mace
Damage: 1~6

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –  Crude Mace
Damage: 1~6

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Sacred FlameSacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot[edit | edit source]

External links[edit | edit source]