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{{ | {{Infobox creature | ||
| name = Polma | |||
| image = Polma.PNG | |||
| titles = Bodyguard of the High Priestess | |||
| race = [[Ogre]] | |||
| level = 4 | |||
| size = Large | |||
| type = Giant | |||
| ac = 14 | |||
| e hp = 52 | |||
| hp = 75 | |||
| t hp = 97 | |||
| weight kg = 500 | |||
| str = 20 | |||
| dex = 12 | |||
| con = 16 | |||
| int = 8 | |||
| wis = 8 | |||
| cha = 7 | |||
| passives = Darkvision, Opportunity Attack, Ogre's Mark, Tenacity (passive feature) | |||
}} | |||
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards [[Priestess Gut]]'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]] | '''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards [[Priestess Gut]]'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]] | ||
Convincing | == Interactions == | ||
Convincing Polma to allow you safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if you wish to proceed deeper into the Defiled Temple. | |||
Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21. | Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21. | ||
{{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by [[Gut]], then fail to break free once captured (or don't bother to resist at all), [[ | {{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by [[Gut]], then fail to break free once captured (or don't bother to resist at all), [[Korrilla]] will kill both Gut and Polma.|act=1}} | ||
== Attacks and abilities == | |||
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}} | |||
{{Feature box|Slam (Ogre)}} | |||
== | == Loot == | ||
* {{RarityItem|Supply Pack}} | |||
{{Goblin Camp}} | |||
[[Category:Giants]] | |||
[[Category:Ogres]] | |||
[[Category:Characters]] | |||
[[Category:Characters in the Goblin Camp]] | |||
[[Category:Characters in Act One]] |
Latest revision as of 08:32, 2 June 2024
Interactions[edit | edit source]
Convincing Polma to allow you safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if you wish to proceed deeper into the Defiled Temple.
Like other ogres, she gets a +1 Strength bonus on Tactician difficulty, bringing her overall Strength to 21.