Polma

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Polma is an ogre found in the Goblin Camp. She guards Priestess Gut's chambers within the Defiled Temple.

Convincing her to allow you safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception. As a roll of such magnitude is fiendish for the early game, battle with Polma is difficult to avoid if you wish to proceed deeper into the Defiled Temple.

Like other ogres, she gets a +1 Strength bonus on Tactician difficulty, bringing her overall Strength to 21.

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

If the player allows themselves to get put to sleep and captured by Gut, then fail to break free once captured (or don't bother to resist at all), Korilla will kill both Gut and Polma.

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