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Polma
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Polma guards the Priestess' chambers in the Goblin Camp during Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Polma guards Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability Check of either Persuasion, Intimidation, or Deception.
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna and Yerle.
If the player character is captured by Gut, forced to sleep, and fails to break free once captured, Korrilla rescues the party and kills both Gut and Polma.
Even if the whole Goblin Camp turns hostile, Polma remains non-hostile so long as the above ability check is passed.
Combat[edit section | visual editor]
Attacks and abilities[edit section | visual editor]
Loot[edit section | visual editor]
External links[edit section | visual editor]
- on the Forgotten Realms Wiki

























