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Polma
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Polma guards the Priestess' chambers in the Goblin Camp during Act One.
Involvement[edit | edit source]
Act One[edit | edit source]
Polma guards Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception.
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna and Yerle.
If the player character is captured by Gut, forced to Korrilla rescues the party and kills both Gut and Polma.
, and fails to break free once captured,Even if the party turns the Goblin Camp hostile, Polma remains nonhostile so long as the above ability check is passed.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Loot[edit | edit source]
External links[edit | edit source]
Polma on the Forgotten Realms Wiki