Trip Attack (Ranged): Difference between revisions

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(Corrected duration. Prone condition lasts indefinitely (but only on the ranged version))
 
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{{See also|Trip Attack (Melee)}}
{{See also|Trip Attack (Melee)}}
{{WeaponActionPage
{{Weapon action page
| summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
| summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}.
| description = A powerful shot that possibly knocks the target {{Cond|Prone}}.
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| save = STR
| save = STR
| condition = Prone
| condition = Prone
| condition duration = 1
| condition duration = Long rest
| condition save = STR
| condition save = STR
| condition dc = weapon action
| condition dc = weapon action

Latest revision as of 05:42, 4 June 2024

Trip Attack Ranged.webp

Trip Attack (Ranged) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone.

Description

A powerful shot that possibly knocks the target Prone Prone.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range
Recharge: Per turn

Condition: Prone

Prone Prone

Duration: Until Long rest

Weapon action DC  Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept