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(Added note: * Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version)) |
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{{SpellPage | {{SpellPage | ||
| name = Dancing Lights | | name = Dancing Lights | ||
| image = Dancing Lights | | image = Dancing Lights.webp | ||
| level = cantrip | | level = cantrip | ||
| school = Evocation | | school = Evocation | ||
| classes = Bard, Sorcerer, Wizard, | | ritual = | ||
| classes = Bard, Sorcerer, Wizard | |||
| class learns at level 1 = Bard, Sorcerer, Wizard | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| class learns at level 5 = Druid:via [[Wild Shape: Deep Rothé]] | |||
| races = | |||
| race learns at level 1 = High Elf, High Half-Elf, Drow, Drow Half-Elf | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| granted by items = Komira's Locket | |||
| summary = It creates magical orbs of light that brighten an area. | | summary = It creates magical orbs of light that brighten an area. | ||
| description = | | description = Illuminate a {{radius|m=9|ft=30}} radius. | ||
| action type = | | cost = action | ||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
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| concentration = yes | |||
| range = ranged | | range = ranged | ||
| | | range m = 18 | ||
| notes = | | range ft = 60 | ||
* | | aoe = radius | ||
| aoe m = 9 | |||
| aoe ft = 30 | |||
| condition = Dancing Lights | |||
| condition duration = 10 | |||
| condition save = | |||
| area = | |||
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| area shape = | |||
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| area condition = | |||
| area condition 2 = | |||
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| higher levels = | |||
| notes = * Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action. | |||
** Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light. | |||
* Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version) | |||
* Dancing Lights has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun". | |||
| video = | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Dancing lights|long}} |
Latest revision as of 01:19, 16 May 2024
Dancing Lights is a cantrip (Evocation). It creates magical orbs of light that brighten an area.
Description
Illuminate a 9 m / 30 ft radius.
Properties
- Cost
- Action
- Details
- Range: 18 m / 60 ft
- AoE: 9 m / 30 ft (Radius)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Dancing Lights
Duration: 10 turns
Illuminates a 9 m / 30 ft radius.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 5: Druid (via Wild Shape: Deep Rothé)
Races:
- Character level 1: High Elf, High Half-Elf, Drow, and Drow Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
- Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.
- Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version)
- Dancing Lights has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".