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{{WeaponPage | {{WeaponPage | ||
| image = Hamarhraft Icon.png | | image = Hamarhraft Icon.png | ||
| description = {{ | | controller icon = Hamarhraft Unfaded.png | ||
| icon = Hamarhraft Unfaded Icon.png | |||
| description = {{Uncommon|Hamarhraft}} is an uncommon [[Mauls|maul]] that deals {{DamageColor|Thunder|Thunder}} damage in an area around the wielder when they land a [[Jump]]. | |||
| seo description = Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a jump. | |||
| quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | | quote = The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions. | ||
| category = martial | | category = martial | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = two-handed | | handedness = two-handed | ||
| type = Mauls | | type = Mauls | ||
| rarity = uncommon | | rarity = uncommon | ||
| damage = 2d6 | |||
| damage = 2d6 | | damage type = Bludgeoning | ||
| damage type = Bludgeoning | |||
| heavy = yes | | heavy = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 4 | | weight kg = 4.5 | ||
| weight lb = 9 | | weight lb = 9.0 | ||
| price = | | price = 65 | ||
| | | uid = MAG_Mobility_ExplosionOnJump_Maul | ||
| | | uuid = efb003c3-af98-43d7-bcf4-af29702fb531 | ||
| passives = Shockwave | |||
| where to find = | | special = | ||
Found in a | | weapon actions = Backbreaker, Concussive Smash, Tenacity | ||
| where to find = *Found in a gilded chest in one of the burning rooms on the top floor of the inn at [[Waukeen's Rest]] {{Coords|-85|631}}. | |||
**This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in [[Gameplay mechanics#Turn-based mode|turn-based mode]]. One could also wait the fire out by completing a [[long rest]] or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable. | |||
| notes = * Because [[Shockwave]] triggers on every {{SAI|jump}} taken during a turn, wielding this weapon while using [[Step of the Wind (Condition)|Step of the Wind]] allows for many triggers of Shockwave in one turn. | |||
* [[Shockwave]] does not require a jump in order to trigger. It can also trigger when landing from {{SAI|Fly}} and actions with a similar effect but different name. | |||
}} | }} | ||
== External links == | |||
* {{FRWiki|Hamarhraft|long}} | |||
[[Category:Sources of Bludgeoning damage]] | |||
[[Category:Sources of Thunder damage]] |
Latest revision as of 08:41, 3 April 2024
Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump.
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning damage
- Details
- Mauls
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
-
UID
MAG_Mobility_ExplosionOnJump_MaulUUID
efb003c3-af98-43d7-bcf4-af29702fb531
Special
The holder of this item gains:
-
- Shockwave
- When the wearer 1d4Thunder damage in a 3 m / 10 ft radius upon landing. , they deal
Weapon actions
If you have proficiency, equip in main hand to gain:
-
- Backbreaker ()
- Put extra force behind your strike to possibly knock your enemy Prone.
-
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them.
-
- Tenacity ()
- When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Where to find
- Found in a gilded chest in one of the burning rooms on the top floor of the inn at Waukeen's Rest X: -85 Y: 631.
- This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in turn-based mode. One could also wait the fire out by completing a long rest or travelling to a different zone. Be cautious however, as waiting it out will complete the area's timed event and render many local NPCs and quests unavailable.
Notes
- Because Shockwave triggers on every taken during a turn, wielding this weapon while using Step of the Wind allows for many triggers of Shockwave in one turn.
- Shockwave does not require a jump in order to trigger. It can also trigger when landing from and actions with a similar effect but different name.
External links[edit | edit source]
- Hamarhraft on the Forgotten Realms Wiki