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Telekinesis: Difference between revisions

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(Fixed link to the Great Old One Warlock in the "How to Learn" part)
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{{SpellPage
{{SpellPage
| name = Telekinesis
| name = Telekinesis
| image = Spell_Transmutation_Telekinesis.png
| image = Telekinesis.webp
| level = 5
| level = 5
| school = Transmutation
| school = Transmutation
| ritual =
| ritual =  
| classes =  
| classes = Sorcerer, Wizard, Cleric
| class learns at level 9 = Sorcerer, Wizard, Great Old One
| class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, The Great Old One
| class learns at level 2 =
| class learns at level 2 =  
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary =
| summary = This spell allows spellcasters to throw creatures and objects around with only their mind.
| description = Throw a creature or object up to 18m/60ft with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. Heavier items deal more damage.
| description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expending a [[Spells#Spell Slots|Spell Slot]].
| action type = action
| extra description = Heavier items deal more damage.  
| attack roll =
| cost = action, spell5
| damage =
| attack roll =  
| damage modifier =
| damage =  
| damage type =
| damage modifier =  
| damage save =
| damage type =  
| damage save effect =
| extra damage =  
| extra damage =
| extra damage modifier =  
| extra damage modifier =
| extra damage type =  
| extra damage type =
| extra damage save =
| extra damage save effect =
| concentration = yes
| concentration = yes
| save = STR
| on save =
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Prone
| condition = Telekinesis
| condition duration = 1
| condition duration = 10
| condition save = Strength
| condition save = Strength
| area =
| condition dc = caster
| area category =
| area =  
| area shape =
| area category =  
| area range m =
| area shape =  
| area range ft =
| area range m =  
| area duration =
| area range ft =  
| area turn start damage =
| area duration =  
| area turn start damage type =
| area turn start damage =  
| area turn start damage save =
| area turn start damage type =  
| area turn start damage save effect =
| area turn start damage save =  
| area turn end damage =
| area turn start damage save effect =  
| area turn end damage type =
| area turn end damage =  
| area turn end damage save =
| area turn end damage type =  
| area turn end damage save effect =
| area turn end damage save =  
| area condition =
| area turn end damage save effect =  
| area condition 2 =
| area condition =  
| area condition 3 =
| area condition 2 =  
| area condition 4 =
| area condition 3 =  
| higher levels =
| area condition 4 =  
| notes =
| granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest
| higher levels =  
| notes = * Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.
 
 
| video = Telekenisis Visuals.mp4
| video = Telekenisis Visuals.mp4
}}
}}
[[Category:Recastable spells]]
== External Links ==
* {{FRWiki|Telekinesis|long}}

Latest revision as of 09:05, 15 August 2024

Telekinesis.webp

Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.

Description

Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.

Heavier items deal more damage.

Properties

Cost
Action + Level 5 Spell Slot
Details
STR Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Telekinesis

Telekinesis Telekinesis

Duration: 10 turns

Spell save DC  Strength saving throw

  • Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot

How to learn

Classes:

Granted by the following items:

Notes

  • Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.

Visuals

External Links[edit | edit source]