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Hold Person (Condition): Difference between revisions
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(Added advantage to effects.) |
(I change the order also. Because its description in game is shorter.) |
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(One intermediate revision by one other user not shown) | |||
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| effects = | | effects = | ||
* Affected entity can't [[Movement Speed|Move]] or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s. | * Affected entity can't [[Movement Speed|Move]] or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s. | ||
* Attacks against the entity are always [[Critical Hit]]s if the attacker is within {{Range|m=3|ft=10}}. | * Attacks against the entity are always [[Critical Hit]]s if the attacker is within {{Range|m=3|ft=10}}. | ||
* Attacks against the entity automatically succeed [[Attack Roll]]. | |||
* Affected entity automatically fails all [[Strength]] and [[Dexterity]] {{Saving throw}}s. | * Affected entity automatically fails all [[Strength]] and [[Dexterity]] {{Saving throw}}s. | ||
* At the end of each turn, the affected entity makes a [[Wisdom]] {{SavingThrow}}. On a successful save, the condition is removed. | * At the end of each turn, the affected entity makes a [[Wisdom]] {{SavingThrow}}. On a successful save, the condition is removed. | ||
| type = incapacitated | | type = incapacitated | ||
| tick type = end | |||
| properties = OverheadOnTurn | |||
| status groups = SG_Incapacitated, SG_Condition, SG_Paralyzed | |||
}} | }} |
Latest revision as of 08:04, 8 October 2024
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Attacks against the entity automatically succeed Attack Roll.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.
Properties
SG_Incapacitated, SG_Condition, SG_Paralyzed
:: end of turn :