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Rippling Force Mail: Difference between revisions
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{{EquipmentPage | {{EquipmentPage <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | ||
| image = Rippling Force Mail Icon.png | | image = Rippling Force Mail Icon.png | ||
| controller icon = Rippling Force Mail Unfaded.png | |||
| icon = Rippling Force Mail Unfaded Icon.png | | icon = Rippling Force Mail Unfaded Icon.png | ||
| description = {{Rare|Rippling Force Mail}} is a rare [[Armour#Heavy Armour|Heavy Armour]] that reduces physical damage taken and causes its wearer to deal force damage around them after being struck with physical attacks enough times. | | description = {{Rare|Rippling Force Mail}} is a rare [[Armour#Heavy Armour|Heavy Armour]] that reduces physical damage taken and causes its wearer to deal force damage around them after being struck with physical attacks enough times. | ||
| quote = Dents, notches, and nicks add character to each ring of this mail - yet each blemish also speaks to those who tasted magical vengeance on the armour's behalf. | | quote = Dents, notches, and nicks add character to each ring of this mail - yet each blemish also speaks to those who tasted magical vengeance on the armour's behalf. | ||
| type = Heavy Armour | | type = Heavy Armour | ||
| proficiency = Heavy Armour | | proficiency = Heavy Armour | ||
| armour class = 17 | | armour class = 17 | ||
| armour class bonus = | | armour class bonus = | ||
| stealth disadvantage = Yes | | stealth disadvantage = Yes | ||
| enchantment = | | enchantment = | ||
| rarity = rare | | rarity = rare | ||
Line 17: | Line 17: | ||
| uid = MAG_ZOC_ForceConduit_ChainMail | | uid = MAG_ZOC_ForceConduit_ChainMail | ||
| uuid = b2530a6b-1235-4f5f-b61c-d174a980bc0b | | uuid = b2530a6b-1235-4f5f-b61c-d174a980bc0b | ||
| | | passives = Force Absorption | ||
| where to find = | | special = | ||
| where to find = In a locked '''Rustic Chest''' on the second floor of {{CharLink|Dammon|Dammon's}} blacksmith | |||
| where to find location = Last Light Inn | |||
| where to find x = -22 | |||
| where to find y = 175 | |||
| notes = *The armor adds 2 turns as long as at least 1 HP is reduced from {{DamageType|Slashing}}, {{DamageType|Piercing}}, or {{DamageType|Bludgeoning}} damage. It won't add turns if the received damage is reduced to zero due to damage reduction effects (like {{Cond|Force Conduit}} or {{Pass|Heavy Armour Master|w=30}} ) | |||
*The armor also adds 2 turns from damage received via fall damage, {{SAI|Warding Bond}} or self damage effects (e.g {{SmRarityItem|Ritual Dagger}} or {{SmRarityItem|Ritual Axe}} abilities), as long as at least 1 HP is reduced. | |||
*A character using this armor won't have all the the charges consumed when {{Cond|Force Conduit}} {{DamageText|1d4|Force}} area damage is triggered. As the effect happens due to a melee attack, the armor will stack 2 turns again. | |||
}} | }} | ||
Latest revision as of 04:23, 17 February 2025
Rippling Force Mail is a rare Heavy Armour that reduces physical damage taken and causes its wearer to deal force damage around them after being struck with physical attacks enough times.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Dents, notches, and nicks add character to each ring of this mail - yet each blemish also speaks to those who tasted magical vengeance on the armour's behalf.
Properties
Required Proficiency:
Rarity: Rare
Weight: 18 kg / 36 lb
Price: 1000 gp
UID
MAG_ZOC_ForceConduit_ChainMailUUID
b2530a6b-1235-4f5f-b61c-d174a980bc0b
Special
The wearer of this item gains:
- Force Absorption
- Gain 2 turns of when taking
Slashing,
Piercing, or
Bludgeoning damage.
Disadvantage on Stealth checks.
Where to find
- Last Light Inn X: -22 Y: 175: In a locked Rustic Chest on the second floor of Dammon's blacksmith
Notes
- The armor adds 2 turns as long as at least 1 HP is reduced from
Slashing,
Piercing, or
Bludgeoning damage. It won't add turns if the received damage is reduced to zero due to damage reduction effects (like or )
- The armor also adds 2 turns from damage received via fall damage, or self damage effects (e.g
Ritual Dagger or
Ritual Axe abilities), as long as at least 1 HP is reduced.
- A character using this armor won't have all the the charges consumed when 1d4
Force area damage is triggered. As the effect happens due to a melee attack, the armor will stack 2 turns again.