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Shatter: Difference between revisions
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(Hat note link to 4E monk equivalent ability) |
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{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Gong of the Summit}}.}} | |||
{{hatnote|For the equivalent | |||
{{SpellPage | {{SpellPage | ||
| name = Shatter | | name = Shatter | ||
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage. | | summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage. | ||
| description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}} | | description = Damages all nearby creatures and objects. | ||
| extra description = Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}. | |||
| cost = action, spell2 | | cost = action, spell2 | ||
| attack roll = | | attack roll = | ||
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| damage modifier = | | damage modifier = | ||
| damage type = Thunder | | damage type = Thunder | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| save = CON | |||
| on save = Targets still take half damage. | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
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| variants = | | variants = | ||
| granted by items = Markoheshkir:Short Rest, Sentient Amulet (Rare):Short Rest, Sentient Amulet (Very Rare):Long Rest | | granted by items = Markoheshkir:Short Rest, Sentient Amulet (Rare):Short Rest, Sentient Amulet (Very Rare):Long Rest | ||
| notes = | | notes = The incantation for Shatter is '''Detono''', Latin for "I expend thunder". | ||
| video = Shatter Visuals.mp4 | | video = Shatter Visuals.mp4 | ||
}} | }} | ||
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== External Links == | == External Links == | ||
* {{FRWiki|Shatter|long}} | * {{FRWiki|Shatter|long}} | ||
[[Category:Sources of Thunder damage]] |
Latest revision as of 07:16, 29 July 2024
For the equivalent Way of the Four Elements Monk spell, see .
Shatter is a level 2 evocation spell. This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
Description
Damages all nearby creatures and objects.
Creatures made of inorganic material such as stone have Disadvantage on their Saving throw.
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Thunder damage for each Spell Slot Level above 2nd.How to learn
Classes:
- Class Level 3: Bard, Sorcerer, Wizard, Warlock, and Tempest Domain (Domain Spell)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
- Sentient Amulet (Rare) ( Recharge: Short rest)
- Sentient Amulet (Very Rare) ( Recharge: Long rest)
Notes
The incantation for Shatter is Detono, Latin for "I expend thunder".
Visuals
External Links[edit | edit source]
- Shatter on the Forgotten Realms Wiki