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Shatter: Difference between revisions

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(Added Incantation to notes.)
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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Gong of the Summit}}.}}
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Gong of the Summit}}.}}
{{SpellPage
{{SpellPage
| name = Shatter
| name = Shatter
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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
| description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}.
| description = Damages all nearby creatures and objects.
 
| extra description = Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}.  
On Save: Targets still take half damage.
| cost = action, spell2
| cost = action, spell2
| attack roll =
| attack roll =
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| damage modifier =
| damage modifier =
| damage type = Thunder
| damage type = Thunder
| damage save = Constitution
| damage save effect = half
| damage per =
| damage per =
| extra damage =
| extra damage =
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| extra damage per =
| concentration =
| concentration =
| save = CON
| on save = Targets still take half damage.
| range = ranged
| range = ranged
| range m =
| range m =
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| variants =
| variants =
| granted by items = Markoheshkir:Short Rest, Sentient Amulet (Rare):Short Rest, Sentient Amulet (Very Rare):Long Rest
| granted by items = Markoheshkir:Short Rest, Sentient Amulet (Rare):Short Rest, Sentient Amulet (Very Rare):Long Rest
| notes = * The incantation for Shatter is '''Detono''', Latin for "I expend thunder".
| notes = The incantation for Shatter is '''Detono''', Latin for "I expend thunder".
| video = Shatter Visuals.mp4
| video = Shatter Visuals.mp4
}}
}}
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== External Links ==
== External Links ==
* {{FRWiki|Shatter|long}}
* {{FRWiki|Shatter|long}}
[[Category:Sources of Thunder damage]]

Latest revision as of 07:16, 29 July 2024

For the equivalent Way of the Four Elements Monk spell, see Gong of the Summit Gong of the Summit.
Shatter.webp

Shatter is a level 2 evocation spell. This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.

Description

Damages all nearby creatures and objects.

Creatures made of inorganic material such as stone have Disadvantage Icon.png Disadvantage on their Saving throw.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D8 Thunder.png 3d8 (3~24) Damage TypesThunder
Details
CON Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesThunder damage for each Spell Slot Level above 2nd.

How to learn

Classes:

Granted by the following items:

Notes

The incantation for Shatter is Detono, Latin for "I expend thunder".

Visuals

External Links[edit | edit source]