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Frozen (Condition): Difference between revisions
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m (Changed references to a note due to strip marker issue with Conditions cargo table) |
(Frankly I hope this is just a bug...) |
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(One intermediate revision by one other user not shown) | |||
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| name=Frozen | | name=Frozen | ||
| type = incapacitated | | type = incapacitated | ||
| status groups =SG_Condition, SG_Incapacitated | |||
| properties =InitiateCombat, OverheadOnTurn | |||
| notes = | | notes = | ||
*Can be inflicted by | *Can be inflicted by making the target {{cond|chilled}} then {{cond|wet}}, replacing both conditions. Applying the conditions in the other order does not work. | ||
*The vulnerabilities are not mentioned on the in-game tooltip. | *The vulnerabilities are not mentioned on the in-game tooltip. | ||
}} | }} |
Latest revision as of 17:42, 14 February 2024
- Affected entity is utterly enamelled in ice and is Incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
- Gains Vulnerability to Bludgeoning, Thunder, and Force damage.
- Gains Resistance to Fire damage.
- Gains immunity to and .
Properties
: :Notes
- Can be inflicted by making the target then , replacing both conditions. Applying the conditions in the other order does not work.
- The vulnerabilities are not mentioned on the in-game tooltip.