Adept: Difference between revisions

From Baldur's Gate 3 Wiki
mNo edit summary
mNo edit summary
 
(3 intermediate revisions by the same user not shown)
Line 25: Line 25:
| feature2_mode = Tactician
| feature2_mode = Tactician
| feature2_description = Can react to a nearby ally's attack to grant +10 to their Attack Roll.
| feature2_description = Can react to a nearby ally's attack to grant +10 to their Attack Roll.
| action1_mode = Balanced
}}
| action1_name = Main Hand Attack
| action1 = Uses {{RarityItem|Quarterstaff}}
{{DamageText|1d8+1|Bludgeoning}}
{{Attack Roll}}
| action2_name = Guardian of Faith
| action2_mode = Balanced
| action2 = Summon a [[Guardian of Faith (Creature)|Guardian of Faith]]
| action3_name = Hunger of Hadar
| action3_mode = Balanced
| action3 = Cover an area with ice-cold magical void
| action4_name = Guiding Bolt
| action4_mode = Balanced
| action4 = {{DamageText|3d6|Radiant}}
The next Attack Roll against this target has Advantage
{{Attack Roll}}
|action5_name=Sacred Flame|action5_mode=Balanced|action5={{DamageText|2d6|Radiant}}
Dexterity Saving Throw to negate}}


'''Adepts''' are a [[Class|class-like]] archetype of [[NPC|NPC's]] found among followers of the [[Absolute]]. Apart from racial differences, each adept has identical statistics, abilities, and features.
'''Adepts''' are a [[Class|class-like]] archetype of [[NPC|NPC's]] found among followers of the [[Absolute]]. Apart from racial differences, each adept has identical statistics, abilities, and features.
Line 53: Line 36:


{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{Feature box|name=Death Ward|* Permanently affects all adepts.
 
* If their hit points would be reduced to 0, instead they are kept alive at 1 hit point and this condition ends.}}{{Feature box|name=Guiding Bolt|* {{DamageText|6d6|Radiant}} damage
{{Feature box|Main Hand Attack|item=Quarterstaff}}
* Inflicts {{cond|Guiding Bolt}} {{Duration|2}}
 
* Can upcast using available spell slots.}}{{Feature box|name=Hunger of Hadar|* Cover an area with [[Hunger of Hadar (area)|a cloud of pure void, teeming with unknown horrors]].
{{Feature box|Death Ward}}
* Within the area, creatures are {{cond|Blinded}} and affected by {{cond|Difficult Terrain}}
 
* At the start of each turn within the cloud, deal {{DamageText|2d6|Cold}} damage.
{{Feature box|Guiding Bolt}}
* At the end of each turn within the cloud, deal {{DamageText|2d6|Acid}} unless the creature passes a {{Saving Throw|DEX|dc=15}}.}}{{Feature box|name=Guardian of Faith|* Summon a divine being of light that vigilantly attacks enemies entering or standing within their radius of protection.
 
* Attacks using {{SAI|Strike of the Guardian}}
{{Feature box|Hunger of Hadar}}
* Whenever the guardian deals damage, it deals an equivalent amount of damage to itself.}}{{Feature box|name=Sacred Flame|* Casts with increased potency appropriate for the character level.
 
* {{DamageText|2d8|Radiant}} unless the target passes a {{Saving Throw|DEX|dc=15}}}}
{{Feature box|Guardian of Faith}}
 
{{Feature box|Sacred Flame}}


==Named adepts==
==Named adepts==

Latest revision as of 21:45, 30 April 2024

Adepts are a class-like archetype of NPC's found among followers of the Absolute. Apart from racial differences, each adept has identical statistics, abilities, and features.

Appearances[edit | edit source]

Adepts of the Absolute appear primarily in Act Two in the halls of Moonrise Towers. Generic adepts additionally appear during the Act Three fight at The High Hall.

Attacks and abilities[edit | edit source]

Adepts are full spellcasters broadly similar to Clerics. They can upcast spells and have the following spell slots at their disposal:

1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant damage

The next attack roll against this target has Advantage Icon.png Advantage.
WIS Save
 Range: 18 m / 60 ft
D6 Cold.png 2d6 (2~12) Damage TypesCold damage
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid damage

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)

Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
 Range: 9 m / 30 ft
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft

Named adepts[edit | edit source]