Adept

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Adepts are a class-like archetype of NPC's found among followers of the Absolute. Apart from racial differences, each adept has identical statistics, abilities, and features.

Appearances[edit | edit source]

Adepts of the Absolute appear primarily in Act Two in the halls of Moonrise Towers. Generic adepts additionally appear during the Act Three fight at The High Hall.

Attacks and abilities[edit | edit source]

Adepts are full spellcasters broadly similar to Clerics. They can upcast spells and have the following spell slots at their disposal:

1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Death Ward.webp
  • Permanently affects all adepts.
  • If their hit points would be reduced to 0, instead they are kept alive at 1 hit point and this condition ends.
Guiding Bolt.webp
  • 6d6Damage TypesRadiant damage
  • Inflicts Guiding Bolt Guiding Bolt Duration: 2 turns
  • Can upcast using available spell slots.
Hunger of Hadar.webp
Guardian of Faith.webp
  • Summon a divine being of light that vigilantly attacks enemies entering or standing within their radius of protection.
  • Attacks using Strike of the Guardian Strike of the Guardian
  • Whenever the guardian deals damage, it deals an equivalent amount of damage to itself.
Sacred Flame.webp
  • Casts with increased potency appropriate for the character level.
  • 2d8Damage TypesRadiant unless the target passes a DC 15  Dexterity saving throw

Named adepts[edit | edit source]