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Doom Hammer: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| image = Maul PlusOne Icon.png | |||
| controller icon = Maul PlusOne Unfaded.png | |||
| icon = Maul PlusOne Unfaded Icon.png | | icon = Maul PlusOne Unfaded Icon.png | ||
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with {{Cond|Bone Chilled}} condition on each successful hit. | |||
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with {{ | |||
| quote = Bringer of that which it is. | | quote = Bringer of that which it is. | ||
| category = martial | | category = martial | ||
Line 20: | Line 19: | ||
| uid = UNI_DoomHammer | | uid = UNI_DoomHammer | ||
| uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36 | | uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36 | ||
| passives = Edge of Terror | |||
| special = | | special = | ||
| weapon actions = Backbreaker, Concussive Smash, Tenacity | | weapon actions = Backbreaker, Concussive Smash, Tenacity | ||
| condition = Bone Chilled | | condition = Bone Chilled | ||
| condition duration = 2 | | condition duration = 2 | ||
| where to find = | | where to find = Sold by {{CharLink|Grat|Grat the Trader}} | ||
| where to find location = Goblin Camp | |||
| where to find x = -99 | |||
| notes = *Damage from | | where to find y = 424 | ||
| notes = *Damage from {{SAI|Tenacity}} still applies the {{cond|Bone Chilled}} effect, effectively giving the hammer a 100% chance of applying it per strike. This makes it exceptional for fights against enemies with healing mechanics, such as the {{CharLink|Apostle of Myrkul}}. | |||
}} | }} | ||
Latest revision as of 05:03, 4 March 2025
Doom Hammer is an uncommon maul that afflicts targets with condition on each successful hit.

Bringer of that which it is.
Properties
- Damage
2d6 (2~12) + Strength modifier
Bludgeoning
- Details
Rarity: Uncommon
Enchantment: None
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 65 gp
UID
UNI_DoomHammerUUID
2f481fef-1877-4eac-820d-dc3210ff0b36
Special
The holder of this item gains:
- Edge of Terror
- Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get
Disadvantage on
Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Condition: Bone Chilled
Duration: 2 turns
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
Where to find
- Goblin Camp X: -99 Y: 424: Sold by Grat the Trader
Notes
- Damage from still applies the effect, effectively giving the hammer a 100% chance of applying it per strike. This makes it exceptional for fights against enemies with healing mechanics, such as the Apostle of Myrkul.
External links[edit | edit source]
Doom hammer on the Forgotten Realms Wiki