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Apostle of Myrkul
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The Apostle of Myrkul is a powerful enemy that serves as the final boss of Act Two.

“I am the smile of the worm-cleansed skull. I am the regrets of those who remain, and the restlessness of those who are gone.„
Involvement[edit section | visual editor]
The Apostle of Myrkul must be fought in the Mind Flayer Colony. The Dream Guardian refers to him as the Avatar of Myrkul himself, the god of death, who rises after the defeat of Ketheric Thorm.[1]
Combat[edit section | visual editor]
Attacks and abilities[edit section | visual editor]
Honour Mode[edit section | visual editor]
In Honour mode, Apostle of Myrkul gains a second use of Gaze of the Dead each round as a Legendary Action against the first creature that attacks it.
Immunities[edit section | visual editor]
- Bleeding
- Charmed conditions, such as Charmed and Dominated
- Chest Trauma
- Frightened conditions, such as Frightened and Phantasmal Killer
- Gaping Wounds
- Incapacitated conditions, such as Frozen and Banished
- Poisoned conditions, such as Poisoned and Nauseous
- Polymorphed
- Prone conditions, such as Prone and Hideous Laughter
- Sleeping
Achievements[edit section | visual editor]
Gallery[edit section | visual editor]
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Apostle of Myrkul's model
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Character portrait by Edward Vanderghote
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Concept art by Alex Boca
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Concept sketch by Alex Boca
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Concept sketch by Alex Boca
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Concept sketch by Alex Boca
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Concept sketch by Alex Boca
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Concept sketch by Alex Boca
Notes[edit section | visual editor]
- ↑ Upon his defeat, Ketheric becomes the Apostle of Myrkul through a hidden Polymorph condition. Therefore, if concentrating on a spell like Witch Bolt on Ketheric when he is defeated, it remains on the Apostle of Myrkul after the cutscene of its emergence.























































