Apostle of Myrkul
|Apostle of Myrkul
|Visage of the Dead God
|0 m (0 ft)
|200 kg (400 lb)
|Bludgeoning, Piercing, Slashing, Cold, Necrotic
| Myrkul's Presence
|Nearby enemies are Bone Chilled.
| Legendary Resistance: Incapacitation
|+10 bonus to your next Saving Throw against an incapacitating condition.
| Consume the Faithful
|Consume a necromite's soul to gain the ability to cast Finger of Death.
|Can see in the dark up to 12m.
|+1 to AC while wearing armour.
| Divine Health
|Immune to disease
| Extra Attack
|Make an additional free attack after making an unarmed or weapon attack.
| Fey Ancestry
|Immunity to sleep and advantage on saves against Charmed.
| Immutable Form
|Immune to having your form changed. +5 to saving throws against spells which Banish.
| Improved Divine Smite
|Melee weapon attacks deal an additional 1d8 Radiant damage.
| Legendary Action: Gaze of the Dead
|Spend a legendary action to cast Gaze of the Dead on an attacker as a reaction.
| Opportunity Attack
|Automatically attack an enemy moving out of your reach.
The Apostle of Myrkul is a powerful enemy that serves as the final boss of Act Two. The Dream Visitor refers to him as the Avatar of Myrkul himself, the god of death, that rises after the death of Ketheric Thorm.
Combat[edit | edit source]
Spells and abilities[edit | edit source]
Scythe of Myrkul (Main Weapon): Deal 6~28 (2d12+4) Slashing Damage. Grants Reaper's Scythe ability.
Your underlings are more likely to target this foe, and their Attack Rolls against it have
Honour Mode[edit | edit source]
Achievements[edit | edit source]