More actions
No edit summary |
(→Loot) |
||
(20 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{PageSeo | {{PageSeo | ||
| title = Fighting The Dream Guardian | | title = Fighting The Dream Guardian | ||
| description = This page focuses on The Dream Guardian's behavior during combat and how to fight them. | | description = This page focuses on The Dream Guardian's behavior during combat and how to fight them. | ||
| image = Guardian.png | | image = Guardian.png | ||
}}{{Infobox | }} | ||
{{CombatTab}} | |||
{{Infobox creature | |||
| name = Dream Guardian | |||
| image = Dream Guardian combat.png | | image = Dream Guardian combat.png | ||
| type=Humanoid | | type=Humanoid | ||
| str=13 | | str = 13 | ||
| dex=16 | | dex = 16 | ||
| con=12 | | con = 12 | ||
| int=19 | | int = 19 | ||
| wis=15 | | wis = 15 | ||
| cha=20 | | cha = 20 | ||
| | | int save prof = yes | ||
| | | wis save prof = yes | ||
| | | cha save prof = yes | ||
| | | level = 12 | ||
| | | e hp = 56 | ||
| | | hp = 80 | ||
| | | t hp = 104 | ||
| | | ac = 17 | ||
| | | movement m = 9 | ||
| size = Medium | |||
| size=Medium | | weight kg = 75 | ||
| | | passives = Charm, Magic Resistance, Opportunity Attack | ||
| | |||
}} | }} | ||
This page focuses on the [[Dream Guardian]]'s behaviour during turn-based combat gameplay. | |||
==Attacks and Abilities== | ==Attacks and Abilities== | ||
{{Feature box| | {{Feature box|Fleeting Dream}} | ||
{{ | {{Feature box|Main Hand Attack|item=Spear +2}} | ||
{{Feature box| | {{Feature box|Psionic Suggestion: Drop}} | ||
{{ | {{Feature box|Psionic Suggestion: Flee}} | ||
{{ | {{Feature box|Psionic Suggestion: Grovel}} | ||
{{Feature box| | {{Feature box|Psionic Suggestion: Halt}} | ||
{{ | {{Feature box|Psionic Suggestion: Hush}} | ||
=== Tactician Only === | |||
{{ | {{Feature box|Mind Flayer Domination}} | ||
== Encounter details == | |||
The [[Dream Guardian]] will only appear in combat during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the party chose to side with [[Orpheus]] rather than [[the Emperor]]. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him. | |||
{{ | The Dream Guardians typically spend their turn using {{SAI|Psionic Suggestion}} (a unique spell similar to {{SAI|Command}}) to control the party's actions and {{SAI|Fleeting Dream}} to reposition themselves. | ||
{{ | ==Tactics== | ||
The Dream Guardians' low number of hit points make them very vulnerable to high damage spells and attacks that can take them out before they begin using {{SAI|Psionic Suggestion}} to interfere with the party. Area of Effect spells and attacks such as {{SAI|Chain Lightning}} or {{SmRarityItem|Arrow of Many Targets}} can kill several of them in a single turn. | |||
{{ | Alternatively, the party can use {{SAI|Heroes' Feast}} before ascending the Brain Stem, since its {{Advantage}} on Wisdom saving throws counteracts {{SAI|Psionic Suggestion}}. | ||
{{ | On Tactician or Honour mode, the party should be wary of summoning any Humanoid allies via {{SAI|Gather Your Allies (class action)|Gather Your Allies}} since the Dream Guardians will often attempt to gain control of them with {{SAI|Mind Flayer Domination}}. | ||
==Notes== | ==Notes== | ||
* The appearance | * The 4 Dream Guardians are meant to represent the different Dream Guardians of each party member. | ||
** 3 of them will always have the same appearances: a human with shoulder-length grey hair, a human with curly red hair, and a human with short black hair. | |||
** The appearance of the fourth Dream Guardian is based off of the Dream Guardian that the player designed at the start of the game. However, it is not completely identical- it will only share the same race and gender. | |||
* Despite their appearances, none of them have any racial passives. | * Despite their appearances, none of them have any racial passives. | ||
==Loot== | ==Loot== | ||
*{{MdRarityItem|Dreamsome Boots}} | |||
*{{ | *{{MdRarityItem|Dreamwalker Plate}} | ||
*{{MdRarityItem|Metallic Gloves}} | |||
*{{MdRarityItem|Spear +2}} |
Latest revision as of 21:16, 26 August 2024
Overview | Combat |
This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay.
Attacks and Abilities[edit | edit source]
Tactician Only[edit | edit source]
Encounter details[edit | edit source]
The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the party chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.
The Dream Guardians typically spend their turn using
(a unique spell similar to ) to control the party's actions and to reposition themselves.Tactics[edit | edit source]
The Dream Guardians' low number of hit points make them very vulnerable to high damage spells and attacks that can take them out before they begin using Arrow of Many Targets can kill several of them in a single turn.
to interfere with the party. Area of Effect spells and attacks such as orAlternatively, the party can use Advantage on Wisdom saving throws counteracts .
before ascending the Brain Stem, since itsOn Tactician or Honour mode, the party should be wary of summoning any Humanoid allies via
since the Dream Guardians will often attempt to gain control of them with .Notes[edit | edit source]
- The 4 Dream Guardians are meant to represent the different Dream Guardians of each party member.
- 3 of them will always have the same appearances: a human with shoulder-length grey hair, a human with curly red hair, and a human with short black hair.
- The appearance of the fourth Dream Guardian is based off of the Dream Guardian that the player designed at the start of the game. However, it is not completely identical- it will only share the same race and gender.
- Despite their appearances, none of them have any racial passives.