Dream Guardian/combat: Difference between revisions

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| description = This page focuses on The Dream Guardian's behavior during combat and how to fight them.
| description = This page focuses on The Dream Guardian's behavior during combat and how to fight them.
| image = Guardian.png
| image = Guardian.png
}}{{Infobox statistics
}}{{Infobox creature
| name = Dream Guardian
| image = Dream Guardian combat.png
| image = Dream Guardian combat.png
| imagesize = 0.8
| type=Humanoid
| type=Humanoid
| str=13
| str = 13
| dex=16
| dex = 16
| con=12
| con = 12
| int=19
| int = 19
| wis=15
| wis = 15
| cha=20
| cha = 20
| int_save_proficiency  = yes
| int save prof = yes
| wis_save_proficiency  = yes
| wis save prof = yes
| cha_save_proficiency  = yes
| cha save prof = yes
| initiative = +3
| level = 12
| level=12
| e hp = 56
| hit_points=80
| hp = 80
| hit_points_tactician=104
| t hp = 104
| armour_class=17
| ac = 17
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet =30
| size = Medium
| size=Medium
| weight kg = 75
| weight_kg = 75
| passives = Charm, Magic Resistance, Opportunity Attack
| weight_lb = 150
| feature1_name = Charm
| feature1_description = Charm an attacker, preventing them from attacking you until their next turn.
| feature2_name = Magic Resistance
| feature2_description = Has advantage on saving throws against spells and other magical effects.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
{{Tab
{{Tab
|one=Dream Guardian
|one=Dream Guardian
|one-name=Dream Guardian
|one-name=Overview
|two=Dream Guardian/combat
|two=Dream Guardian/combat
|two-name=Combat
|two-name=Combat
Line 45: Line 38:


==Attacks and Abilities==
==Attacks and Abilities==
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Spear +2}}
{{Feature box|Main Hand Attack|item=Spear +2}}
* Can use [[weapon actions]].}}


{{Feature box|name=Fleeting Dream|image name=Misty Step.webp|* Teleport to an unoccupied space you can see.
{{Feature box|Psionic Suggestion: Drop}}


{{Range|m=18|ft=60}}
{{Feature box|Psionic Suggestion: Flee}}


{{Action|bonus}}}}
{{Feature box|Psionic Suggestion: Grovel}}


{{Feature box|name=Psionic Suggestion|image name=Command_Halt.webp
{{Feature box|Psionic Suggestion: Halt}}
|* Command a creature to flee, move closer, freeze, drop to the ground, drop its weapon, or be silenced for 2 turns. The target must succeed a {{SavingThrow|Wisdom}} in order to resist the effects.


{{Range|m=18|ft=60}}
{{Feature box|Psionic Suggestion: Hush}}


{{Action}}}}
{{Feature box|Fleeting Dream}}


{{Feature box|name=Mind Flayer Domination|image name=Dominate Person.webp|* Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the {{SavingThrow}} against your domination. Tadpoled creatures cannot be targeted.
=== Tactician Only ===


{{Range|m=18|ft=60}}
{{Feature box|Mind Flayer Domination}}
 
{{Concentration}}
 
{{Action}}}}


==Notes==
==Notes==
* The appearance and race of the four Dream Guardians is randomized.  
* While they are meant to represent the different Dream Guardians of each party member, the version designed by the Player will not be among them.
* Despite their appearances, none of them have any racial passives.
* Despite their appearances, none of them have any racial passives.
* The Dream Guardian's "[[Psionic Suggestion]]" is similar to [[Command]] but has a special variant that {{Cond|Silenced|Silences}} a target for 2 turns.
* The Dream Guardian's "[[Psionic Suggestion]]" is similar to [[Command]] but has a special variant that {{Cond|Silenced|Silences}} a target for 2 turns.

Latest revision as of 22:19, 1 June 2024

This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the player chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Spear +2
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Command Drop.webp

Command a creature to drop its weapon on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Command Flee.webp

Command a creature to flee from you on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Command Grovel.webp

Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Command Grovel.webp

Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Psionic Suggestion Hush.webp

Silence Silence a creature with a psionic command.
WIS Save
 Range: 18 m / 60 ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Tactician Only[edit | edit source]

Dominate Person.webp

Dominate a nearby humanoid. Allies are unaffected.

Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.

INT Save
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • While they are meant to represent the different Dream Guardians of each party member, the version designed by the Player will not be among them.
  • Despite their appearances, none of them have any racial passives.
  • The Dream Guardian's "Psionic Suggestion" is similar to Command but has a special variant that Silences Silences a target for 2 turns.


Loot[edit | edit source]