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Ensnaring Strike: Difference between revisions
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{{ | {{Feature page | ||
| | | type = spell | ||
| | | uid = Projectile_EnsnaringStrike_Container | ||
| level = 1 | | level = 1 | ||
| school = Conjuration | | school = Conjuration | ||
| summary = This spell allows spellcasters to use weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn. | |||
| description = Your attack summons thorny vines that possibly {{Cond|Ensnared|Ensnare}} your target. | |||
| extra description = | |||
Ensnared creatures cannot move and take {{Damage inline|1d6|Piercing}} damage at the start of each turn. An ally can use their {{SAI|Help}} action to try and tear away the vines. | |||
| image = Ensnaring Strike Ranged.webp | |||
| controller icon = Ensnaring Strike Ranged Icon.webp | |||
| hotbar icon = Ensnaring Strike Ranged Unfaded Icon.webp | |||
| summary = This spell allows spellcasters to use weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn. | | damage 1 = weapon | ||
| description = Your attack summons thorny vines | | damage 1 type = Weapon | ||
| damage 2 = 1d6 | |||
Ensnared creatures cannot move and take {{ | | damage 2 type = Piercing | ||
| damage 2 info = Per turn | |||
| cost = action | | cost = action | ||
| hit cost = bonus, spell1 | | hit cost = bonus, spell1 | ||
| attack roll = yes | | attack roll = yes | ||
| | | save = STR | ||
| save dc = caster | |||
| | |||
| concentration = yes | | concentration = yes | ||
| | | higher levels = [[Spells#Upcasting|Upcast]]: [[Ensnared (Condition)|Ensnared]] condition deals an extra {{DamageText|1d6|Piercing}} damage per level. | ||
| | | variants = Ensnaring Strike (Ranged), Ensnaring Strike (Melee) | ||
| | |||
| | |||
| | |||
| | |||
| condition = Ensnared | | condition = Ensnared | ||
| condition duration = 10 | | condition duration = 10 | ||
| | | classes = Ranger | ||
| | | class learns at level 2 = Ranger | ||
| class learns at level 3 = Oath of the Ancients:Oath Spell | |||
| notes = | |||
* Ensnaring Strike uses a weapon attack roll and thus triggers {{SAI|Extra Attack}}. | |||
| | |||
| | |||
}} | }} | ||
Latest revision as of 06:40, 5 February 2025
Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Piercing damage per level.
Description
Your attack summons thorny vines that possibly your target.Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their action to try and tear away the vines.
Properties
- Cost
Action
- Cost on hit
Bonus action +
Level 1 Spell Slot
Damage: 1~6Normal weapon damage+ 1d6Piercing (Per turn)
- Details
Attack roll
STR Save (Spell save DC)
UID
Projectile_EnsnaringStrike_Container
At higher levels
Upcast: Ensnared condition deals an extra 1d6![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
Variants
Condition: Ensnared
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move and takes 1d6
Piercing damage per turn.
Attack rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving throws have
Disadvantage.
How to learn
Classes:
- Class level 2: Ranger
- Class level 3: Oath of the Ancients (Oath Spell)
Notes
- Ensnaring Strike uses a weapon attack roll and thus triggers .