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{{ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Gong of the Summit}}.}} | ||
| | {{SpellPage | ||
| | | name = Shatter | ||
| | | image = Shatter.webp | ||
| | | level = 2 | ||
| | | school = Evocation | ||
| | | ritual = | ||
| | | classes = Bard, Sorcerer, Wizard, Warlock | ||
| | | class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain:Domain Spell | ||
| | | class learns at level 7 = Eldritch Knight | ||
| | | class learns at level 8 = Arcane Trickster | ||
| | | races = | ||
| | | race learns at level 1 = | ||
| | | race learns at level 2 = | ||
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage. | |||
| description = Damages all nearby creatures and objects. | |||
| extra description = Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}. | |||
| cost = action, spell2 | |||
| attack roll = | |||
| damage = 3d8 | |||
| damage modifier = | |||
| damage type = Thunder | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage per = | |||
| concentration = | |||
| save = CON | |||
| on save = Targets still take half damage. | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = Radius | |||
| aoe m = 3 | |||
| aoe ft = 10 | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| variants = | |||
| granted by items = Markoheshkir:Short Rest, Sentient Amulet (Rare):Short Rest, Sentient Amulet (Very Rare):Long Rest | |||
| notes = The incantation for Shatter is '''Detono''', Latin for "I expend thunder". | |||
| video = Shatter Visuals.mp4 | |||
}} | }} | ||
== | == External Links == | ||
* {{FRWiki|Shatter|long}} | |||
{{ | |||
[[Category:Sources of Thunder damage]] | |||
Latest revision as of 07:16, 29 July 2024
For the equivalent Way of the Four Elements Monk spell, see .
Shatter is a level 2 evocation spell. This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
Description
Damages all nearby creatures and objects.
Creatures made of inorganic material such as stone have Disadvantage on their Saving throw.
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Thunder damage for each Spell Slot Level above 2nd.How to learn
Classes:
- Class Level 3: Bard, Sorcerer, Wizard, Warlock, and Tempest Domain (Domain Spell)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
- Sentient Amulet (Rare) ( Recharge: Short rest)
- Sentient Amulet (Very Rare) ( Recharge: Long rest)
Notes
The incantation for Shatter is Detono, Latin for "I expend thunder".
Visuals
External Links[edit | edit source]
- Shatter on the Forgotten Realms Wiki