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Icy Regurgitation: Difference between revisions
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|description=A sip from the Brewer's special booze causes him to vomit ice that can {{Cond|Chilled|Chill}} those it hits. | |description=A sip from the Brewer's special booze causes him to vomit ice that can {{Cond|Chilled|Chill}} those it hits. | ||
|cost=action | |cost=action | ||
|damage=6d10 | |damage=6d10 | ||
|damage type=Cold | |damage type=Cold | ||
Line 14: | Line 12: | ||
|condition duration=2 | |condition duration=2 | ||
|condition2=Moderately Inebriated | |condition2=Moderately Inebriated | ||
|area = Ice | |area = Ice | ||
|area shape = Radius | |area shape = Radius | ||
|area range m = 2 | |area range m = 2 | ||
Line 23: | Line 21: | ||
|save=CON | |save=CON | ||
|save dc=16 | |save dc=16 | ||
|on save = Target still takes half damage. | |||
|recharge=Per Turn | |recharge=Per Turn | ||
|used by creatures=Thisobald Thorm | |used by creatures=Thisobald Thorm | ||
}} | }} |
Latest revision as of 21:25, 24 October 2024
Icy Regurgitation is a action available to Thisobald Thorm while he has the condition Cold Reflux. He vomits up an ice cloud in an area and becomes slightly more inebriated.
Description
A sip from the Brewer's special booze causes him to vomit ice that can those it hits.
Properties
- Cost:
- Action
- Damage:
- 6d10 (6~60) + Strength modifier Cold
- Details:
- Range: 4 m / ft
- Creates Area: Ice
- Recharge: Per Turn
- CON Save (DC 16) (On Save: Target still takes half damage.)
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
Condition: Moderately Inebriated
- Each sip of his special brew makes Thisobald more intoxicated.
- He has Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps.
Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Used by creatures: Thisobald Thorm