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Bone Chill: Difference between revisions

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{{Feature page
{{SpellPage
| type = spell
| name = Chill Touch
| uid = Target_ChillTouch
| image = Chill Touch Icon.png
| level = cantrip
| level = cantrip
| school = Necromancy
| school = Necromancy
| classes = Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster
| summary = It deals {{DamageType|Necrotic}} damage and prevents the target from regaining [[Hit Points]].
| summary = It deals Necrotic damage and prevents the target from regaining hit points.
| description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on [[Attack Roll]]s.
| action type = action
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage type = Necrotic
| damage type = Necrotic
| range = ranged
| cost = action
| condition = Chill Touch
| attack roll = yes
| condition icon = Chill Touch Condition Icon.webp
| range m = 18
| condition effects =
| higher levels =
* Can not regain [[Hit Points]]
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Necrotic}}.
* If Undead, has {{Disadvantage}} on [[Attack Roll]]s
* At character level 10, the damage increases to {{DamageText|3d8|Necrotic}}.
| condition = Bone Chilled
| condition duration = 1
| condition duration = 1
| higher levels =
| classes = Sorcerer, Warlock, Wizard
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
| class learns at level 1 = Sorcerer, Warlock, Wizard, Death Domain
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 2 = Circle of the Spores:Circle Spell
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| race learns at level 1 = High Elf, High Half-Elf
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper
| notes =
* The High Elf and High Half-Elf racial versions of this spell are from the [[Wizard]] spell list and use [[Intelligence]] as the spellcasting ability, regardless of the character's class.
* This spell has been renamed from '''Chill Touch''', the tabletop version's name.
* The incantation for Bone Chill is ''Timē'', the Latin command "fear."
}}
 
== External Links ==
* {{FRWiki|Chill touch|long}}


{{DamageInfo | 2d8 | Necrotic}}
[[Category:Sources of Necrotic damage]]
}}

Latest revision as of 16:36, 5 February 2025

Bone Chill.webp
Bone Chill is a cantrip (Necromancy). It deals Damage TypesNecrotic damage and prevents the target from regaining Hit Points.

Description

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

Properties

Cost
Action
Damage: 1~8
Details
Attack roll
 Range: 18 m / 60  ft
UID Target_ChillTouch

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesNecrotic.
  • At character level 10, the damage increases to 3d8Damage TypesNecrotic.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Notes

  • The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
  • This spell has been renamed from Chill Touch, the tabletop version's name.
  • The incantation for Bone Chill is Timē, the Latin command "fear."

External Links[edit | edit source]