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Wild Magic: Flight: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Flight''' is a [[Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect grants the ability to Fly just like the {{SAI|Grant Flight}} spell. | | summary = '''Wild Magic: Flight''' is a [[Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect grants the ability to Fly just like the {{SAI|Grant Flight}} spell. | ||
| description = You can {{SAI|Fly ( | | description = You can {{SAI|Fly (class action)|Fly}} until the end of the turn. | ||
| image = Fly.webp | | image = Fly.webp | ||
| controller icon = Fly Icon.webp | | controller icon = Fly Icon.webp |
Latest revision as of 20:01, 30 July 2024
Wild Magic: Flight is a Wild Magic Sorcerer free action that is randomly used when you trigger a roll. This effect grants the ability to Fly just like the spell.
Description
You can
until the end of the turn.
Condition: Flight
Duration: 2 turns
- Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer