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Wild Magic: Flight: Difference between revisions

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{{ActionPage
{{ActionPage
| summary = '''Wild Magic: Flight''' is a [[Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect grants the ability to Fly just like the {{SAI|Grant Flight}} spell.
| summary = '''Wild Magic: Flight''' is a [[Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect grants the ability to Fly just like the {{SAI|Grant Flight}} spell.
| description = You can {{SAI|Fly (Class Action)|Fly}} until the end of the turn.
| description = You can {{SAI|Fly (class action)|Fly}} until the end of the turn.
| image = Fly.webp
| image = Fly.webp
| controller icon = Fly Icon.webp
| controller icon = Fly Icon.webp

Latest revision as of 20:01, 30 July 2024

Fly.webp

Wild Magic: Flight is a Wild Magic Sorcerer free action that is randomly used when you trigger a Wild Magic Wild Magic roll. This effect grants the ability to Fly just like the Grant Flight Grant Flight spell.

Description

You can Fly Fly until the end of the turn.


Condition: Flight

Flight Flight

Duration: 2 turns

  • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

How to learn

Classes: