Ad placeholder
Aura of Warding: Difference between revisions
Jump to navigation
Jump to search
(create: aura of warding) |
(Added information about interactions with other resistances.) |
||
(10 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ActionPage | |||
| summary = '''Aura of Warding''' is an [[Oath of the Ancients]] Paladin class action. This ability allows a Paladin to protect their allies from damage from spells. | |||
| description = You and any nearby allies take only [[Damage Types#Resistance|half the damage]] from spells. The aura disappears if you fall Unconscious. | |||
| image = Aura of Warding.webp | |||
| cost = | |||
| concentration = | |||
| damage = | |||
| damage2 = | |||
| recharge = | |||
| duration = | |||
| condition = Aura of Warding (Aura) | |||
| condition duration = Permanent | |||
| condition save = | |||
| range = self | |||
| range m = | |||
| range ft = | |||
| aoe = sphere | |||
| aoe m = 3 | |||
| aoe ft = 10 | |||
| save = | |||
| additional = | |||
| higher levels = | |||
| class learns at level 7 = Oath of the Ancients | |||
| granted by feats = | |||
| notes = Spell damage resistance provided by the aura does not stack with other resistances. | |||
For example, if you were to be damaged by a Cold spell whilst warded and already had resistance to Cold damage via other means, the resulting damage will only be halved, not quartered. | |||
}} | |||
{{PaladinNavbox}} | |||
Latest revision as of 19:11, 10 December 2024
Aura of Warding is an Oath of the Ancients Paladin class action. This ability allows a Paladin to protect their allies from damage from spells.
Description
You and any nearby allies take only half the damage from spells. The aura disappears if you fall Unconscious.
Properties
- Details:
- Range: Self
- AoE: 3 m / 10 ft (Radius)
Condition: Aura of Warding (Aura)
Duration: Permanent
- The paladin and any nearby allies have Resistance to damage from spells.
How to learn
Classes:
- Class level 7: Oath of the Ancients
Notes
Spell damage resistance provided by the aura does not stack with other resistances.
For example, if you were to be damaged by a Cold spell whilst warded and already had resistance to Cold damage via other means, the resulting damage will only be halved, not quartered.