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Contagion: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Contagion | | name = Contagion | ||
| image = Contagion Icon. | | image = Contagion Filth Fever.webp | ||
| controller icon = Contagion Filth Fever Icon.webp | |||
| icon = Contagion Filth Fever Unfaded Icon.webp | |||
| level = 5 | | level = 5 | ||
| school = Necromancy | | school = Necromancy | ||
| classes = Cleric | | ritual = | ||
| class learns at level 9 = Cleric | | classes = Cleric, Druid | ||
| summary = | | class learns at level 9 = Cleric, Druid, Circle of the Spores:Circle Spell, Circle of the Land:Arctic/Forest/Underdark | ||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| summary = This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease. | |||
| description = Poison a target and possibly afflict them with a disease of your choice. | | description = Poison a target and possibly afflict them with a disease of your choice. | ||
| | |||
Once infected, the target will roll a [[Constitution]] {{SavingThrow}} each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster. | |||
| cost = action, spell5 | |||
| attack roll = yes | | attack roll = yes | ||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
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| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| save = CON | |||
| range = melee | | range = melee | ||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Contagion Poisoned | | condition = Contagion Poisoned | ||
| condition duration = long rest | | condition duration = | ||
| | | area = | ||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| variants = Contagion: Filth Fever, Contagion: Flesh Rot, Contagion: Slimy Doom, Contagion: Seizure, Contagion: Mindfire, Contagion: Blinding Sickness | |||
| notes = * The description of the spell is misleading, if the target fails 3 Saving Throws, the disease persists after a long rest, essentially forever, or until the target gets healed by {{SAI|Lesser Restoration|w=30}} or something similar. | |||
* Casting Contagion outside of battle onto any NPC is not considered an aggressive action. | |||
* Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile. | |||
* However, if an NPC is afflicted with {{SAI|Contagion: Mindfire}} and fails the 3 Saving Throws, it will turn hostile permanently. Killing an NPC in this way is not considered a crime. | |||
* Furthermore, even though successfully casting Contagion on an NPC will not turn it hostile, if it's a key quest NPC, casting on it might update the related quest, turning it hostile regardless. | |||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Contagion|long}} | * {{FRWiki|Contagion|long}} |
Latest revision as of 06:53, 15 August 2024
Contagion is a level 5 necromancy spell. This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.
Description
Poison a target and possibly afflict them with a disease of your choice.
Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Attack roll
- CON Save
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Contagion Poisoned
- Has Disadvantage on Attack rolls and Checks.
- Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.
How to learn
Classes:
- Class Level 9: Cleric, Druid, Circle of the Spores (Circle Spell), and Circle of the Land (Arctic/Forest/Underdark)
- Class Level 10: Bard (via Magical Secrets)
Notes
- The description of the spell is misleading, if the target fails 3 Saving Throws, the disease persists after a long rest, essentially forever, or until the target gets healed by or something similar.
- Casting Contagion outside of battle onto any NPC is not considered an aggressive action.
- Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile.
- However, if an NPC is afflicted with and fails the 3 Saving Throws, it will turn hostile permanently. Killing an NPC in this way is not considered a crime.
- Furthermore, even though successfully casting Contagion on an NPC will not turn it hostile, if it's a key quest NPC, casting on it might update the related quest, turning it hostile regardless.
External Links[edit | edit source]
- Contagion on the Forgotten Realms Wiki