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Hold Person (Condition): Difference between revisions

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(I change the order also. Because its description in game is shorter.)
 
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* Affected entity can't [[Movement Speed|Move]] or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.  
* Affected entity can't [[Movement Speed|Move]] or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.  
* Attacks against the entity are always [[Critical Hit]]s if the attacker is within {{Range|m=3|ft=10}}.
* Attacks against the entity are always [[Critical Hit]]s if the attacker is within {{Range|m=3|ft=10}}.
* Attacks against the entity automatically succeed [[Attack Roll]].
* Affected entity automatically fails all [[Strength]] and [[Dexterity]] {{Saving throw}}s.
* At the end of each turn, the affected entity makes a [[Wisdom]] {{SavingThrow}}. On a successful save, the condition is removed.
* At the end of each turn, the affected entity makes a [[Wisdom]] {{SavingThrow}}. On a successful save, the condition is removed.
| type = incapacitated
| tick type = end
| properties = OverheadOnTurn
| status groups = SG_Incapacitated, SG_Condition, SG_Paralyzed
}}
}}

Latest revision as of 08:04, 8 October 2024

Condition Type Icon.pngIncapacitated

Properties

Status groups Status groups: SG_IncapacitatedSG_ConditionSG_Paralyzed

Loses duration Loses duration: end of turn

More properties More properties:

Sources of Hold Person