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Frozen (Condition): Difference between revisions
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Badtiming220 (talk | contribs) (Created "Frozen (Condition)" page. Will prob have more changes to add since it's my first time using this format.) |
(Frankly I hope this is just a bug...) |
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{{ConditionPage | {{ConditionPage | ||
| effects =Affected entity is utterly enamelled in ice and is | | effects = | ||
|name=Frozen}} | * Affected entity is utterly enamelled in ice and is {{Condition Type|Incapacitated}}. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition. | ||
* Gains [[Vulnerability]] to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}} damage. | |||
* Gains [[Resistance]] to {{DamageType|Fire}} damage. | |||
* Gains immunity to {{cond|Burning}} and {{cond|Encrusted with Frost}}. | |||
| name=Frozen | |||
| type = incapacitated | |||
| status groups =SG_Condition, SG_Incapacitated | |||
| properties =InitiateCombat, OverheadOnTurn | |||
| notes = | |||
*Can be inflicted by making the target {{cond|chilled}} then {{cond|wet}}, replacing both conditions. Applying the conditions in the other order does not work. | |||
*The vulnerabilities are not mentioned on the in-game tooltip. | |||
}} |
Latest revision as of 17:42, 14 February 2024
- Affected entity is utterly enamelled in ice and is Incapacitated. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
- Gains Vulnerability to Bludgeoning, Thunder, and Force damage.
- Gains Resistance to Fire damage.
- Gains immunity to and .
Properties
: :Notes
- Can be inflicted by making the target then , replacing both conditions. Applying the conditions in the other order does not work.
- The vulnerabilities are not mentioned on the in-game tooltip.