Phalar Aluve: Difference between revisions

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{{ up to date | 2023-08-12 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Longsword +1 Icon.png
| image = Longsword PlusOne Icon.png
| controller icon = Longsword +1 Unfaded.png
| description =  
| icon = Longsword +1 Unfaded Icon.png
| description = {{rare|Phalar Aluve}} is a rare +1 [[Longswords|Longsword]] that can be made to [[Phalar Aluve: Shriek|Shriek]] or [[Phalar Aluve: Sing|Sing]], granting nearby allies or enemies a bonus to [[Attack Rolls]] or damage or damage rolls, depending on the choice.
| quote = The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'
| quote = The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| handedness = versatile
| type = Longswords <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Longswords
| rarity = rare
| rarity = rare
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1
| damage = 1d8 +1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8 + 1
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing
| versatile damage = 1d10 +1 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d10 +1
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse = yes
| finesse = yes
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.35
| weight kg = 1.35
| weight lb = 2.7
| weight lb = 2.7
| price = 250
| price = 250
| special = * [[Performance]] +1
| uid = S_UND_SwordInStone_SwordReward
* '''Phalar Aluve: Melody:''' The sword hums in anticipation, ready to burst into maddening shrieks or bolstering song. You can use one of the following class actions once per [[Short Rest]]
| uuid = 6d0d3206-50b5-48ed-af92-a146ed6b98f2
** '''Phalar Aluve: Shriek:''' The sword Shrieks. All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText | 1d4 | Thunder}} damage. The sword will stop Shrieking if unequipped.
| special = * {{Skill|Performance}} +1
*** {{InfoBlob|{{action}}}}
* '''{{SAI|Phalar Aluve: Melody|w=40}}:''' The sword hums in anticipation, ready to {{SAI|Phalar Aluve: Sing|Sing}} or {{SAI|Phalar Aluve: Shriek|Shriek}}. Effect ends if Phalar Aluve is unequipped.
*** {{Range | self}}
*** {{AOE | m=6 | ft=20 | Radius}}
*** {{Duration | 5}}
*** Recharge: [[Short Rest]]
** '''Phalar Aluve: Sing:''' The sword sings a melody. All allies within 6m of range have a 1d4 bonus to Attack Rolls and Charisma, Wisdom and Intelligence Saving Throws. The sword will stop singing if unequipped.
*** {{InfoBlob|{{action}}}}
*** {{Range | self}}
*** {{AOE | m=6 | ft=20 | Radius}}
*** {{Duration | 5}}
*** Recharge: [[Short Rest]]
| weapon actions = Lacerate, Rush Attack, Pommel Strike
| weapon actions = Lacerate, Rush Attack, Pommel Strike
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = This weapon can be found stabbed into a rock in the [[Underdark]] {{coords|116|-192}} and can be freed by passing either a:
This weapon can be found stabbed into a rock in the [[Underdark]] (X:116, Y:-192) and can be freed by passing either a:
* DC 15 [[Ability Check|Strength]] check to yank it from the stone.
* DC 15 [[Ability Check|Strength]] check to yank it from the stone.
* DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place.
* DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place.
Alternately, a Cleric of Eilistraee can release the sword without needing an ability check.
* Paladins can pass a DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 [[Ability Check|Charisma]] check).
}}
* Clerics of Eilistraee can release the sword without needing an ability check.
{{ up to date | 2023-08-12 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
* Spilling blood on the sword can also release the sword without an ability check (only with the [[Ritual Dagger]]).
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| notes = * The {{DamageText | 1d4 | Thunder}} damage doesn't seem to trigger effects requiring {{DamageText| |Thunder}} damage on items like [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] - regardless of whether the character triggering the damage has the items or the character activating [[Phalar Aluve]] - the [[Reverberation (Condition)|Reverberation]] stacks don't apply. The [[Ring of Spiteful Thunder]], however, '''is''' triggered if the target had stacks of [[Reverberation (Condition)|Reverberation]] applied - at least when worn by the character triggering the damage. ''(as of 4.1.1.3648072)''
| image = Longsword PlusOne Icon.png
* Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is {{RarityItem|Larethian's Wrath}}.
| description =
* Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you'
| quote = The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'
| category = martial <!-- martial or simple -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| type = Longswords <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = rare
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d8 +1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d10 +1 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse = yes
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| weight kg = 1.35
| weight lb = 2.7
| price = 250
| special = * [[Performance]] +1
* '''Phalar Aluve: Melody:''' The sword hums in anticipation, ready to burst into maddening shrieks or bolstering song. You can use one of the following class actions once per [[Short Rest]]
** '''Phalar Aluve: Shriek:''' The sword Shrieks. All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText | 1d4 | Thunder}} damage. The sword will stop Shrieking if unequipped.
*** {{InfoBlob|{{action}}}}
*** {{Range | self}}
*** {{AOE | m=6 | ft=20 | Radius}}
*** {{Duration | 5}}
*** Recharge: [[Short Rest]]
** '''Phalar Aluve: Sing:''' The sword sings a melody. All allies within 6m of range have a 1d4 bonus to Attack Rolls and Charisma, Wisdom and Intelligence Saving Throws. The sword will stop singing if unequipped.
*** {{InfoBlob|{{action}}}}
*** {{Range | self}}
*** {{AOE | m=6 | ft=20 | Radius}}
*** {{Duration | 5}}
*** Recharge: [[Short Rest]]
| weapon actions = Lacerate, Rush Attack, Pommel Strike
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
This weapon can be found stabbed into a rock in the [[Underdark]] (X:116, Y:-192) and can be freed by passing either a:
* DC 15 [[Ability Check|Strength]] check to yank it from the stone.
* DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place.
Alternately, a Cleric of Eilistraee can release the sword without needing an ability check.
}}
}}


<h2> Notes </h2>
== Gallery ==


<div class="bg3wiki-tooltip-box">
<gallery heights="300px" mode="packed">
* The {{DamageText | 1d4 | Thunder}} damage doesn't seem to trigger effects requiring {{DamageText| |Thunder}} damage on items like [[Hat of Storm Scion's Power]] or [[Gloves of Belligerent Skies]] - regardless of whether the character triggering the damage has the items or the character activating [[Phalar Aluve]] - the [[Reverberation (Condition)|Reverberation]] stacks don't apply. The [[Ring of Spiteful Thunder]], however, '''is''' triggered if the target had stacks of [[Reverberation (Condition)|Reverberation]] applied - at least when worn by the character triggering the damage. ''(as of 4.1.1.3648072)''
Phalar Aluve Gallery A.webp|Phalar Aluve lodged in its stone.
</div>
</gallery>
[[Category:Sources of Slashing damage]]
[[Category:Sources of Thunder damage]]

Latest revision as of 10:13, 7 June 2024

Phalar Aluve image

Phalar Aluve is a rare +1 Longsword that can be made to Shriek or Sing, granting nearby allies or enemies a bonus to Attack Rolls or damage or damage rolls, depending on the choice.

Description Icon.png
The drow inscription on this blade appears to have been recently carved. It translates to: 'Though I have to leave you, I will dance forever in Eilistraee's Light.'

Properties

One-handed damage
D8 Slashing.png 1d8 + 1 (2~9) + Strength or Dexterity modifier Damage TypesSlashing damage
Two-handed damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength or Dexterity modifier Damage TypesSlashing damage
Details
Longswords Longswords
Rarity: Rare
Enchantment: + 1
 Versatile
Finesse Finesse
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.35 kg / 2.7 lb
Price: 250 gp
UID S_UND_SwordInStone_SwordReward
UUID 6d0d3206-50b5-48ed-af92-a146ed6b98f2

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Lacerate Lacerate ()
    Slash at your target's vital points to make it Bleed Bleed.
  • Rush Attack Rush Attack ()
    Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.
  • Pommel Strike Pommel Strike ()
    Make a non-lethal attack against an enemy and possibly Daze Daze them.

Where to find

This weapon can be found stabbed into a rock in the Underdark X: 116 Y: -192 and can be freed by passing either a:

  • DC 15 Strength check to yank it from the stone.
  • DC 15 Religion check to learn how to release the magic holding it in place.
  • Paladins can pass a DC 10 Religion check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 Charisma check).
  • Clerics of Eilistraee can release the sword without needing an ability check.
  • Spilling blood on the sword can also release the sword without an ability check (only with the Ritual Dagger).

Notes

  • The 1d4 Damage TypesThunder damage doesn't seem to trigger effects requiring Damage TypesThunder damage on items like Hat of Storm Scion's Power or Gloves of Belligerent Skies - regardless of whether the character triggering the damage has the items or the character activating Phalar Aluve - the Reverberation stacks don't apply. The Ring of Spiteful Thunder, however, is triggered if the target had stacks of Reverberation applied - at least when worn by the character triggering the damage. (as of 4.1.1.3648072)
  • Longswords do not regularly have the Finesse property; Phalar Aluve is special in this regard. The only other example is Larethian's Wrath.
  • Phalar Aluve is Drow language. Phalar means 'battle-marker' or 'grave', and Aluve means 'I/we leave you'

Gallery[edit | edit source]