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Eldritch Blast: Difference between revisions
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{{ | {{Feature page | ||
| type = spell | |||
| uid = Projectile_EldritchBlast | |||
| | |||
| | |||
| level = cantrip | | level = cantrip | ||
| school = Evocation | | school = Evocation | ||
| summary = The cantrip allows the spellcaster to shoot out an energy beam that deals {{DamageType|Force}} damage, and that can be upgraded with Warlock abilities. | | summary = The cantrip allows the spellcaster to shoot out an energy beam that deals {{DamageType|Force}} damage, and that can be upgraded with Warlock abilities. | ||
| description = Conjure a beam of crackling energy. Deals {{DamageText|1d10|Force}} damage to a target. | | description = Conjure a beam of crackling energy. Deals {{DamageText|1d10|Force}} damage to a target. | ||
| damage = 1d10 | | damage = 1d10 | ||
| damage type = Force | | damage type = Force | ||
| cost = action | |||
| attack roll = yes | |||
| range = ranged | | range = ranged | ||
| higher levels = | | higher levels = Unlike other cantrips whose damage increases at certain character levels, Eldritch Blast, instead, creates multiple beams at higher levels: {{DamageInfo|1d10|Force|per=ray}} | ||
* '''2''' beams at | * '''2''' beams at [[character level]] 5 | ||
* '''3''' beams at | * '''3''' beams at character level 10 | ||
You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}}. | You can either target a single creature or multiple creatures with the beams. Each beam rolls a separate {{Attack Roll}} and is affected by the selected [[Eldritch Invocations]] (see notes for further details). | ||
| notes = * The benefits of [[Eldritch Invocations]], such as | | classes = Warlock | ||
** While | | class learns at level 1 = Warlock | ||
* A target afflicted by | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
* | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
* When interacting with effects like | | granted by feats = Magic Initiate: Warlock, Spell Sniper | ||
| notes = | |||
* The benefits of {{RarityItem|Potent Robe}}, various effects like [[Lightning Charges (Condition)|Lightning Charges]], and [[Eldritch Invocations]], such as {{SAI|Agonising Blast}} or {{SAI|Repelling Blast}}, are applied to each beam. | |||
** While {{SAI|Repelling Blast}} applies to each beam, it can only knock back a creature once per cast. | |||
* A target afflicted by {{SAI|Hex}} will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam. | |||
* Can be subject to [[Counterspell]]. | |||
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438). | |||
*The incantation for Eldritch Blast is '''Dolor''', Latin for "pain/anguish". | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Eldritch blast|long}} | * {{FRWiki|Eldritch blast|long}} | ||
[[Category:Sources of Force damage]] |
Latest revision as of 03:58, 5 February 2025
Eldritch Blast is a cantrip (Evocation). The cantrip allows the spellcaster to shoot out an energy beam that deals
Force damage, and that can be upgraded with Warlock abilities.
Force damage to a target.
1d10 (1~10)
Force per ray
Attack roll and is affected by the selected Eldritch Invocations (see notes for further details).
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png)
Description
Conjure a beam of crackling energy. Deals 1d10![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png)
Properties
- Cost
Action
Damage: 1~101d10Force
- Details
Attack roll
Range: 18 m / 60 ft
UID
Projectile_EldritchBlast
At higher levels
Unlike other cantrips whose damage increases at certain character levels, Eldritch Blast, instead, creates multiple beams at higher levels:![D10 Force.png](/w/images/thumb/8/80/D10_Force.png/29px-D10_Force.png)
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png)
- 2 beams at character level 5
- 3 beams at character level 10
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
How to learn
Classes:
- Class level 1: Warlock
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Notes
- The benefits of
Potent Robe, various effects like Lightning Charges, and Eldritch Invocations, such as or , are applied to each beam.
- While applies to each beam, it can only knock back a creature once per cast.
- A target afflicted by will take additional 1d6
Necrotic damage from each beam.
- Can be subject to Counterspell.
- When interacting with effects like and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to the target the 2nd attack appears to apply before the activates, which means that after 2 attacks the target would lose the but remain with 1HP. If the initial attack would have 3 applications then the target would be on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438).
- The incantation for Eldritch Blast is Dolor, Latin for "pain/anguish".