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{{PageSeo
{{PageSeo
|title = Spaw
|title = Sovereign Spaw
|description = Sovereign Spaw is a Myconid NPC in Baldur's Gate 3. He is the Sovereign of the Myconid colony in Ebonlake Grotto.
|description = Sovereign Spaw is a Myconid NPC in Baldur's Gate 3. He is the Sovereign of the Myconid colony in Ebonlake Grotto.
|image = [[File:Spaw.png]]
|image = [[File:Spaw.png]]
}}
}}
{{CharacterInfo
{{Infobox creature
|title = Myconid Monarch
| name = Sovereign Spaw
|name = Sovereign Spaw
| title = Myconid Monarch
|image = [[File:Spaw.png|350px]]
| image = <gallery>
|STR =12
Spaw.png|In-game
|DEX =10
Portrait Spaw.png|Portrait
|CON =14
</gallery>
|INT =13
| va = Kristian Phillips
|WIS =15
| role = Leader of the Myconid colony
|CHA =10
| hometown = [[Ebonlake Grotto]]
|level = 5
| size = [[Medium]]
|race = [[Myconid]]
| type = [[Plant]]
|type = Plant
| race = [[Myconid]]
|HP = 78
| level = 5
|AC = 13
| e hp = 78
|speed = 7.5m / 25ft
| hp = 112
|size = Medium
| t hp = 145
|weight = 130kg / 260lbs
| ac = 13
|proficiency = 3
| movement m = 8
|initiative = -
| weight kg = 130
|passive =  
| xp = 75
{{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}<br>
| str = 18
[[Sun Sickness]]<br>
| dex = 10
[[Muscular]]
| con = 14
|location = [[Ebonlake Grotto]]
| int = 13
|alt-name=3D Model
| wis = 15
|alt-image = [[File:Spaw Model.png|250px]]
| cha = 10
}}'''Sovereign Spaw''' is a [[Myconid]] NPC in [[Baldur's Gate 3]]. He is the Sovereign of the Myconid colony in [[Ebonlake Grotto]].
| resistances = Fire vulnerable
| passives = Darkvision, Multiattack: Spores, Muscular, Opportunity Attack, Sun Sickness
| uuid = ea0f222f-eaad-4d83-bbcd-cbae51ccf265
| uid = S_UND_MyconidSovereign
| stats = Myconid_Sovereign
}}
'''Sovereign Spaw''' is a [[myconid]] in ''[[Baldur's Gate 3]]''. It is the Sovereign of the Myconid colony in [[Ebonlake Grotto]].
{{DiQ|((*flesh-talker. I show you a memory. watch and listen*))|Spaw}}
 
== Overview ==
Sovereign Spaw's colony was attacked by [[duergar]] slavers who were trying to recapture {{CharLink|Thulla}}, a runaway [[deep gnome]] slave the Myconids were giving safe harbour to. They were able to repel the deep dwarves, but sought help to finish off the invaders.
 
== Involvement ==
=== Act One ===
Spaw telepathically engages the party from afar when they pass through [[Rapport spores (area)|Rapport Spores]] for the first time. Spaw explains using imagery that duergar invaders have been killing their young, and then threatens the party with images of strangulation.
 
The party must convince Spaw they come in peace to enter the Ebonlake Grotto:
* {{Dialogue option|''Conjure tranquil memories in hopes of calming the sovereign.''|roll=Persuasion|dc=5}}
* {{Dialogue option|THREATEN ME AGAIN. I '''DARE''' YOU.|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|''Utter a githyanki war cry.'' Did you truly wish to risk battle with me?|tags=Githyanki|roll=Intimidation|dc=10}}
* {{Dialogue option|Do you truly wish to do battle with a great warrior?|roll=Intimidaiton|dc=10}}
* {{Dialogue option|''Kneel in submission.'' I am not of the killers' clan.|tags=Duergar|roll=Persuasion|dc=10}}
* {{Dialogue option|''Kneel in submission.'' I mean no harm to you.|roll=Persuasion|dc=10}}
* {{Dialogue option|''Hum a peaceful tune in harmony with the sovereign.''|tags=Bard}}
* {{Dialogue option|The Underdark is my home. I do not need your permission to be here.|tags=Underdark}}
* {{Dialogue option|I am a traveller seeking adventure.|roll=Persuasion}}
* {{Dialogue option|My purpose is private. Let me pass, and I will leave you unharmed.|roll=Intimidation}}
 
When they come face-to-fungi in the Ebonlake Grotto, Spaw asks the party to slay the duergar that threaten its colony.
 
If the party slay the duergar, or a [[bard]] convinces Spaw to believe they are already dead ({{Ability check|Deception|20}}) Spaw goes further and requests {{CharLink|Nere|Nere's}} head, ending the [[Absolute|Absolute's]] push through the [[Underdark]]. If the party complete this quest, Spaw transforms the dead drow's head into a {{SmRarityItem|Blooming Drow Head}} and celebrates with a little dance.
 
=== Glut ===
The party can turn on Spaw as part of {{Quest|Avenge Glut's Circle}}. Attempting to coup Spaw turns the entire colony hostile against Glut and the party, but this battle can be ended prematurely by focusing on Spaw alone. Once Spaw is dead, the rest of the colony turns neutral again as they immediately accept Glut as a new sovereign.
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Animating Spores}}
{{Feature box|Fist (Spaw)}}
{{Feature box|Multiattack (Spaw)}}
 
=== Loot ===
* {{MdRarityItem|The Sovereign's Key}}
 
== Related quests ==
* {{Quest|Avenge Glut's Circle}}
* {{Quest|Defeat the Duergar Intruders}}
* {{Quest|Deliver Nere's Head}}
 
== Gallery ==
<gallery heights="200px">
Luna-wullaert-myc-03.jpg|Render by Luna Wullaert
Luna-wullaert-myc-02.jpg|Render by Luna Wullaert
</gallery>
 
== Notes ==
{{notebegin}}
* The tooltip of Spaw's animating spores mentions that it can only be used on one target at a time; however, Spaw can use it each turn as long as there are valid targets.
* When Spaw initially greets the party telepathically, it commands them to "descend" to it, despite the party needing to climb ''up'' a large series of mushroom "steps" to get to it.
{{noteend}}
 
== External links ==
* {{FRWiki|Spaw|long}}


{{NavCharacters|one}}
{{Underdark}}
[[Category: Plants]]
[[Category:Myconids]]
[[Category: Myconids]]
[[Category:Plants]]
[[Category: Characters in Act 1]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in the Underdark]]

Latest revision as of 06:13, 5 March 2025

Sovereign Spaw is a myconid in Baldur's Gate 3. It is the Sovereign of the Myconid colony in Ebonlake Grotto.

Portrait Spaw.png
((*flesh-talker. I show you a memory. watch and listen*))
Spaw

Overview[edit | edit source]

Sovereign Spaw's colony was attacked by duergar slavers who were trying to recapture Thulla Thulla, a runaway deep gnome slave the Myconids were giving safe harbour to. They were able to repel the deep dwarves, but sought help to finish off the invaders.

Involvement[edit | edit source]

Act One[edit | edit source]

Spaw telepathically engages the party from afar when they pass through Rapport Spores for the first time. Spaw explains using imagery that duergar invaders have been killing their young, and then threatens the party with images of strangulation.

The party must convince Spaw they come in peace to enter the Ebonlake Grotto:

  • [PERSUASION] Conjure tranquil memories in hopes of calming the sovereign. (DC 5)
  • [BERSERKER] [INTIMIDATION] THREATEN ME AGAIN. I DARE YOU. (DC 10 Advantage Icon.png)
  • [GITHYANKI] [INTIMIDATION] Utter a githyanki war cry. Did you truly wish to risk battle with me? (DC 10)
  • [INTIMIDAITON] Do you truly wish to do battle with a great warrior? (DC 10)
  • [DUERGAR] [PERSUASION] Kneel in submission. I am not of the killers' clan. (DC 10)
  • [PERSUASION] Kneel in submission. I mean no harm to you. (DC 10)
  • [BARD] Hum a peaceful tune in harmony with the sovereign.
  • [UNDERDARK] The Underdark is my home. I do not need your permission to be here.
  • [PERSUASION] I am a traveller seeking adventure.
  • [INTIMIDATION] My purpose is private. Let me pass, and I will leave you unharmed.

When they come face-to-fungi in the Ebonlake Grotto, Spaw asks the party to slay the duergar that threaten its colony.

If the party slay the duergar, or a bard convinces Spaw to believe they are already dead ( DC 20 Deception check) Spaw goes further and requests Nere Nere's head, ending the Absolute's push through the Underdark. If the party complete this quest, Spaw transforms the dead drow's head into a Blooming Drow Head and celebrates with a little dance.

Glut[edit | edit source]

The party can turn on Spaw as part of Avenge Glut's Circle Avenge Glut's Circle. Attempting to coup Spaw turns the entire colony hostile against Glut and the party, but this battle can be ended prematurely by focusing on Spaw alone. Once Spaw is dead, the rest of the colony turns neutral again as they immediately accept Glut as a new sovereign.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Animating Spores Animating Spores ()
Release spores at a corpse to animate it as a spore servant under your command.
 Range: 3 m / 10 ft
Recharge: Per turn
Fist Fist ()
Damage: 6~36

Lash out with a fungal hand.

 Melee: 1.5 m / 5  ft
Multiattack Multiattack ()
Damage: 16~72
D8 Bludgeoning.pngD8 Bludgeoning.png
+ 4d8 + 4Damage TypesBludgeoning

Aim multiple attacks at a target.

 Melee: 1.5 m / 5  ft

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • The tooltip of Spaw's animating spores mentions that it can only be used on one target at a time; however, Spaw can use it each turn as long as there are valid targets.
  • When Spaw initially greets the party telepathically, it commands them to "descend" to it, despite the party needing to climb up a large series of mushroom "steps" to get to it.

External links[edit | edit source]