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Animating Spores
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This article is about the action used by Glut. For the similar action learned by Circle of the Spores druids, see Fungal Infestation.

Description
Release spores at a corpse to animate it as a spore servant under your command.Only affects one target at a time.
No effect on corpses of constructs, plants, or aberrations.
Properties
- Cost
- Action
- Details
- Range: 3 m / 10 ft
- monstrosity, humanoid, or beast Targets: Corpse of a
- Recharge: Per turn
Condition: Spore Servant
Long rest Duration: Until
- The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.
- Resurrected creature is classified as a plant.
- Creature is immune to all frightening effects, all blinding effects, , , , , , , , and .
- Creature is resistant to damage.
- Creature is unable to cast spells or wild shape.
How to learn
Notes
- The targeted creature is reanimated with 65% hit points.
- Only one creature can be animated at once with this action. Reanimating a new one kills the already existing one.
- A corpse can only be reanimated once with this action.
- While Glut is a temporary companion, this action allows player characters to take direct control of some powerful monsters by reanimating them. The most notable example is the Bulette with some other examples including Minotaurs and Hook Horrors.
- Additionally, corpses from outside the Underdark can be brought to Glut to reanimate. A notable example is Dror Ragzlin who even retains his legendary action in Honour mode. For this to work, corpses must be light enough to pick up, so heavier monsters like the Owlbear or Phase Spider Matriarch will not work.
- The description does not state it, but this cannot be used on Fiends, (excluding Flind, who is also affected by spells which only work on humanoids such as ).