Goblin Sharp-Eye: Difference between revisions

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{{CharacterInfo|name=Goblin Tracker|STR=8|level=2|race=Goblin|type=Humanoid|HP=12|AC=13|size=Small|weight=35kg|proficiency=2|initiative=+2|DEX=14|CON=10|INT=10|WIS=8|CHA=8|faction=[[Cult of the Absolute]]|location=[[Blighted Village]], [[Goblin Camp]]|exp=20|speed=9m / 30ft|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
{{Infobox statistics
| name = Goblin Sharp-Eye
| image = Goblin_Sharp-Eye_Model.png
| race = [[Goblin]]
| size = Small
| type = Humanoid
| armour_class = 13
| hit_points = 12
| hit_points_tactician = 15
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 35
| weight_lb =
| level = 2
| str = 8
| dex = 14
| con = 10
| int = 10
| wis = 8
| cha = 8


{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]}}'''Goblin Sharp-eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The more elite archers of goblin-kind, they favor using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range.
| feature1_name = Darkvision
==Attacks and Abilities==
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
'''Goblin Sharp-Eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]] in the [[Goblin Camp]] and [[Blighted Village]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters.  


===Ranged Attack - [[Goblin Bow]]===
Their ability to [[Ensnared (Condition)|ensnare]] party members and summon [[Worg|Worgs]] make them high priority targets in early combat encounters. They can use specialized [[arrows]], such as [[Arrow of Fire|Arrows of Fire]], if they possess them in their inventory.
{{Action}}


{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|type=Piercing|modifier=2}}{{Range|m=18|ft=60}}
==Attacks and abilities==
{{Feature box|Ranged Attack|item=Goblin Bow}}


* Can use [[Weapon Actions]].
{{Feature box|Ensnaring Strike (Ranged)|item=Goblin Bow}}
* May use [[Arrow of Fire]].


=== [[Ensnaring Strike (Ranged)]] ===
{{Feature box|Nimble Escape}}
Your attack summons thorny vines that possibly [[Ensnared (Condition)|Ensnared]] your target.


{{Action}}
{{Feature box|Worg Companion}}


{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}{{SavingThrow|STR|dc=9}}  to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn.{{Duration|10}}.
{{Concentration}}
=== Nimble Escape ===
Retreat safely: moving won't provoke [[Opportunity Attack|Opportunity Attacks]].
{{Action|Bonus}}
* Gains [[Disengage (Condition)|Disengage]] condition.
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Rangers]]
[[Category:Rangers]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]

Latest revision as of 10:03, 28 April 2024

Goblin Sharp-Eyes are a generic Goblin NPCs and enemies found throughout Act One in the Goblin Camp and Blighted Village. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.

Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows, such as Arrows of Fire, if they possess them in their inventory.

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Normal weapon damage

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Disengage.webp

Retreat safely: moving won't provoke Opportunity Attacks.
Summon Companion.webp

Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft