Transmutation School: Difference between revisions

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{{SubclassNote|Wizard}}
{{SubclassNote|Wizard}}


=== Level 2 ===
{{Level header|2}}


* '''Transmutation Savant:''' Halves the cost to learn [[:Category:Transmutation Spells|Transmutation spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level.
; Transmutation Savant
* [[File:PassiveFeature_ExperimentalAlchemy.png|64x64|frameless|upright=0.1|Experimental Alchemy]] '''Experimental Alchemy:''' You brew two [[Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]].
: Halves the cost to learn [[Transmutation spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.


=== Level 6 ===
; {{Pass|Experimental Alchemy|w=40}}
: You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]].


* [[File:PassiveFeature_TransmutationStone.png|64x64|frameless|upright=0.1|Transmuter's Stone]] '''Transmuter's Stone:''' You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
{{Level header|6}}
** [[File:Action_TransmuterStone_Darkvision.png|64x64|frameless|upright=0.1|Transmuter's Stone: Darkvision]] '''Darkvision:''' [[Darkvision]] out to a range of 18m / 60ft
** [[File:Action_TransmuterStone_Constitution.png|64x64|frameless|upright=0.1|Transmuter's Stone: Constitution]] '''Constitution:''' [[Proficiency]] in {{Ability|Constitution}} [[Saving Throws]].
** [[File:Action_TransmuterStone_Speed.png|64x64|frameless|upright=0.1|Transmuter's Stone: Speed]] '''Movement Speed:''' [[Movement Speed]] increased by 3m / 10ft.
** [[File:Action_TransmuterStone_Resistance.png|64x64|frameless|upright=0.1|Transmuter's Stone: Resistance]] '''Resistance:''' [[Damage Types#Resistance|Resistance]] to one of Acid, Cold, Fire, Lightning, or Thunder damage.
Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a [[Long Rest]] before you can create another one. Only one stone can be active at a time.


=== Level 10 ===
; {{Pass|Transmuter's Stone (passive feature)|w=40}}
: You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
:; {{SAI|Transmuter's Stone|w=40}}
:: {{Table list|
::; {{SAI|Transmuter's Stone: Constitution}} : Create a stone that grants the carrier [[Proficiency]] in Constitution [[Saving Throw]]s.
::; {{SAI|Transmuter's Stone: Darkvision}} : Create a stone that lets the carrier see in the dark out to a range of {{Range|m=18|ft=60}}.
::; {{SAI|Transmuter's Stone: Speed}} : Create a stone that increases the carrier's [[Movement Speed|movement speed]] by {{Distance|m=3|ft=10}}.
::; {{SAI|Transmuter's Stone: Acid Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Acid}}.
::; {{SAI|Transmuter's Stone: Cold Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Cold}}.
::; {{SAI|Transmuter's Stone: Fire Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Fire}}.
::; {{SAI|Transmuter's Stone: Lightning Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Lightning}}.
::; {{SAI|Transmuter's Stone: Thunder Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Thunder}}.
}}
 
* Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a [[Long Rest]] before you can create another one. Only one stone can be active at a time.
 
{{Level header|10}}
 
; {{Pass|Shapechanger (passive feature)|w=40}}
: Using an action, transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.


* [[File:PassiveFeature_Shapechanger.png|64x64|frameless|upright=0.1|Shapechanger]] '''Shapechanger:''' Transform into a blue jay, able to [[Fly]]. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points.
{{WizardNavbox}}
{{WizardNavbox}}

Latest revision as of 21:23, 21 May 2024

Your innate fascination with the structure of things has granted you an incredible power over crude matter and its manipulation.
Class Wizard Transmutation Badge Icon.png
Class Wizard Transmutation Badge Icon.png
Your innate fascination with the structure of things has granted you an incredible power over crude matter and its manipulation.

Transmutation School is one of the Subclasses of Wizard. These Wizards become accomplished Alchemists, able to pass benefits to companions. At higher levels they can turn into a bird without using a spell slot.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Transmutation Savant
Halves the cost to learn Transmutation spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.
Experimental Alchemy Experimental Alchemy
You brew two Alchemical Solutions instead of one when combining extracts, if you succeed a Difficulty Class 15 Medicine Check.

Level 6

Transmuter's Stone Transmuter's Stone
You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
Transmuter's Stone Transmuter's Stone
Transmuter's Stone: Constitution Transmuter's Stone: Constitution
Create a stone that grants the carrier Proficiency in Constitution Saving Throws.
Transmuter's Stone: Darkvision Transmuter's Stone: Darkvision
Create a stone that lets the carrier see in the dark out to a range of  Range: 18 m / 60 ft.
Transmuter's Stone: Speed Transmuter's Stone: Speed
Create a stone that increases the carrier's movement speed by 3 m / 10 ft.
Transmuter's Stone: Acid Resistance Transmuter's Stone: Acid Resistance
Create a stone that grants the carrier Resistance to Damage TypesAcid.
Transmuter's Stone: Cold Resistance Transmuter's Stone: Cold Resistance
Create a stone that grants the carrier Resistance to Damage TypesCold.
Transmuter's Stone: Fire Resistance Transmuter's Stone: Fire Resistance
Create a stone that grants the carrier Resistance to Damage TypesFire.
Transmuter's Stone: Lightning Resistance Transmuter's Stone: Lightning Resistance
Create a stone that grants the carrier Resistance to Damage TypesLightning.
Transmuter's Stone: Thunder Resistance Transmuter's Stone: Thunder Resistance
Create a stone that grants the carrier Resistance to Damage TypesThunder.
  • Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a Long Rest before you can create another one. Only one stone can be active at a time.

Level 10

Shapechanger Shapechanger
Using an action, transform into a blue jay, able to Fly Fly. If the blue jay's Hit Points drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.