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Transmuter's Stone
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This article is about the ability. For other uses, see Transmuter's Stone (disambiguation).

Description
Store some of your transmutation magic in a small stone. A creature carrying the stone gains a benefit of your choice.
Once you have created a stone, you need to cast a Transmutation spell of Level 1 or higher or take a Long Rest before you can create another one.Properties
- Details
- Recharge: Until Long Rest
Variants
Condition: Transmuter's Stone: Depleted Magic
Transmuter's Stone: Depleted Magic
Duration: Until long rest
- Affected entity has recently created a Transmuter's Stone.
- It needs to cast a Transmutation spell of Level 1 or higher or take a Long Rest before it can create another one.
How to learn
Classes:
- Class level 6: Transmutation School
Notes
- Casting Transmutation school ritual spells outside of combat (namely Enhance Leap, Feather Fall, and Longstrider) refreshes Transmuter's Stone by removing Transmuter's Stone: Depleted Magic without using any spell slots.
- A character can hold multiple stones from multiple casters, but normally only one stone can be active at a time per casting character [See: Bugs]; creating a new stone eliminates the old stone from party's inventory.
- When the creator of a Transmuter's Stone leaves the active party, the stone they created is destroyed.
Bugs
- A single Transmuter can keep multiple Transmuter's Stones active at the same time by sending a stone to camp before generating a new one, allowing every party member to benefit from a stone simultaneously.

















































