Medicine
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Recognise symptoms. Diagnose diseases.
The higher your Wisdom Score, the more likely you will succeed on Medicine Checks.
Proficiency[edit | edit source]
Characters who are proficient in Medicine can add their Proficiency Bonus when making Ability checks.
The following classes can choose to select Medicine as a proficient skill at Level 1:
Uses[edit | edit source]
- Used in dialogue.
- Used for crafting extra materials with the Wizard Transmutation School feature Experimental Alchemy
Related Items[edit | edit source]
None
Related Spells[edit | edit source]
Astral Knowledge - Grants Proficiency in all Skills of a chosen Ability.
Knowledge of the Ages: Wisdom - Grants Proficiency in all Wisdom Skills.
Guidance - Grants a
+1d4 bonus on all Skill Checks.
Owl's Wisdom - Grants Advantage on all Wisdom Checks.
Hex (Wisdom) - Grants Disadvantage on all Wisdom Checks.
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