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Chromatic Orb: Cold: Difference between revisions
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{{Hatnote|For the monk version, see {{SAI|Sphere of Elemental Balance: Cold}}}} | |||
{{SpellPage | |||
| name = Chromatic Orb: Cold | |||
| image = Chromatic Orb Cold.webp | |||
| level = 1 | |||
| school = Evocation | |||
| ritual = | |||
| summary = This spell is a variant of {{SAI|Chromatic Orb}}. This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | |||
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an {{Area|Ice}} surface. | |||
| cost = action, spell1 | |||
| attack roll = yes | |||
| damage = 2d8 | |||
| damage modifier = | |||
| damage type = Cold | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = Ice | |||
| area shape = Radius | |||
| area range m = 2 | |||
| area range ft = 7 | |||
| area duration = 2 | |||
| higher levels = * [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| variant of = Chromatic Orb | |||
| notes = | |||
| video = | |||
}} | |||
[[Category: | [[Category:Sources of Cold damage]] | ||
Latest revision as of 21:44, 24 October 2024
For the monk version, see
Chromatic Orb: Cold is a level 1 evocation spell. This spell is a variant of . This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.
Description
Hurl a sphere of energy that deals 2d8Cold damage and creates an Ice surface.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d8 (2~16) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Ice
At higher levels
- Upcast: Casting this spell at a higher level deals an extra 1d8Cold damage for each Spell Slot Level above 1st.
Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
This spell is a variation of: