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{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Sphere of Elemental Balance}}.}} | |||
{{SpellPage | |||
| name = Chromatic Orb | |||
| image = Chromatic Orb.webp | |||
| level = 1 | |||
| school = Evocation | |||
| ritual = | |||
| classes = Sorcerer, Wizard | |||
| class learns at level 1 = Sorcerer, Wizard | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| other ways to learn = * Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{SAI|Book of Ancient Secrets}} at level 7+. When gained in this way, the spell can be cast once per [[Long Rest]] and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | |||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| summary = This spell allows spellcasters to fire a ball of energy and deal the desired damage type to enemies. | |||
| description = Hurl a sphere of energy. | |||
[[ | It deals {{DamageText|3d8|Thunder}} damage, or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}} damage and creates a surface. | ||
| cost = action, spell1 | |||
| attack roll = yes | |||
| damage = | |||
| damage modifier = | |||
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| concentration = | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
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| condition = | |||
| condition duration = | |||
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| area = | |||
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| area shape = | |||
| area range m = | |||
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| area turn start damage = | |||
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| area turn start damage save = | |||
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| area turn end damage = | |||
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| area condition = | |||
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| area condition 4 = | |||
| higher levels = * [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DieIcon|d8|Physical}} '''1d8''' damage of the chosen type for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| variants = Chromatic Orb: Thunder, Chromatic Orb: Acid, Chromatic Orb: Cold, Chromatic Orb: Fire, Chromatic Orb: Lightning, Chromatic Orb: Poison | |||
| notes = | |||
| video = Chromatic Orb Visuals.mp4 | |||
}} | |||
== External Links == | |||
* {{FRWiki|Chromatic orb|long}} | |||
| | |||
| | |||
}} | |||
[[Category:Sources of Thunder damage]] | |||
[[Category:Sources of Acid damage]] | |||
[[Category:Sources of Fire damage]] | |||
[[Category:Sources of Lightning damage]] | |||
[[Category:Sources of Cold damage]] | |||
[[Category:Sources of Poison damage]] | |||
Latest revision as of 07:05, 29 July 2024
For the equivalent Way of the Four Elements Monk spell, see .
Chromatic Orb is a level 1 evocation spell. This spell allows spellcasters to fire a ball of energy and deal the desired damage type to enemies.
Description
Hurl a sphere of energy.
It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
- Upcast: Casting this spell at a higher level deals an extra 1d8 damage of the chosen type for each Spell Slot Level above 1st.
Variants
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Other ways to learn:
- Also granted to Warlocks who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.