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Abjure Enemy: Difference between revisions
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{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | {{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Abjure Enemy''' is an {{Class|Oath of Vengeance}} Action. This ability allows them to [[Frightened (Condition)|Frighten]] an enemy. | | summary = '''Abjure Enemy''' is an {{Class|Oath of Vengeance}} Action. This ability allows them to [[Frightened (Condition)|Frighten]] an enemy. | ||
| description = {{Cond|Frightened | | description = {{Cond|Frightened|Frighten}} an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]] | ||
On Save: Target is [[#Condition: Adjure Enemy: Slowed|Slowed]] instead. | On Save: Target is [[#Condition: Adjure Enemy: Slowed|Slowed]] instead. |
Revision as of 04:55, 14 November 2023
Template:Up to date
Abjure Enemy is an Action. This ability allows them to Frighten an enemy.
Description
an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw
On Save: Target is Slowed instead.
Properties
- Cost:
- Action
- Details:
- Range: 18 m / 60 ft
Condition: Abjure Enemy: Frightened
Duration: 3 turns
- Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack rolls.
Condition: Abjure Enemy: Slowed
[[ Abjure Enemy: Slowed
(Condition)| Abjure Enemy: Slowed
]]
How to learn
Classes:
- Class level 3: Oath of Vengeance