Piercing Strike: Difference between revisions

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(Added save/condition dc)
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{{WeaponActionPage
{{WeaponActionPage
| weapon types = Daggers, Javelins, Pikes, Rapiers, Shortswords, Tridents, War Picks
| weapon types = Daggers, Javelins, Pikes, Rapiers, Shortswords, Tridents, War Picks
| description = Stab an enemy and possibly inflict {{cond|Gaping Wounds}}. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| description = Stab an enemy and possibly inflict {{cond|Gaping Wounds}}.  
 
[[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| damage = weapon
| damage = weapon
| range = weapon
| range = weapon
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| cost = action
| cost = action
| recharge = Short Rest
| recharge = Short Rest
| save = CON
| condition = Gaping Wounds
| condition = Gaping Wounds
| condition save = CON
| condition save = CON
| condition duration = 2
| condition duration = 2
| condition dc = weapon action
}}
}}

Revision as of 01:17, 22 December 2023

Template:Up to date

Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, javelin, pike, rapier, shortsword, trident, or war pick in their main hand.

Description

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't suffer Gaping Wounds.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
CON Save
 Range: Normal weapon range
Recharge: Short rest

Condition: Gaping Wounds

Gaping Wounds Gaping Wounds

Duration: 2 turns

Weapon action DC  Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

How to learn

(Information not yet added.)