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Ice Knife: Difference between revisions

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| extra damage = 2d6
| extra damage = 2d6
| extra damage type = Cold
| extra damage type = Cold
| extra damage save = Dexterity
| extra damage save effect = negate
| save = DEX
| save = DEX
| range = ranged
| range = ranged

Revision as of 21:47, 31 December 2023

For the equivalent Way of the Four Elements Way of the Four Elements spell, see Blade of Rime Blade of Rime.
Ice Knife.webp

Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.

Description

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold
Details
Attack roll (On Miss: The shard of ice still explodes.)
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice Surface

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesCold damage for each Spell Slot Level above 1st.

Area: Ice Surface

How to learn

Classes:

Feats:

Granted by the following items:

Notes

Visuals

External Links