User:Bobdodo/Sandbox: Difference between revisions
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
==Falling Damage Formula== | ==Falling Damage Formula== | ||
The amount of damage taken from falls scales linearly based on the | The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creatures maximum health: | ||
*Falls of less than '''{{Distance|m=4|ft=12}}''' | *Falls of less than '''{{Distance|m=4|ft=12}}''' deal no damage. | ||
*Falls over '''{{Distance|m=4|ft=12}}''' | *Falls over '''{{Distance|m=4|ft=12}}''' deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal '''{{Distance|m=0.2|ft=0.6}}''' fallen. {{verify}} | ||
*Falls become lethal at heights of around '''{{Distance|m=20|ft=60}}''' or if a creature falls out of the playable game area. | *Falls become lethal at heights of around '''{{Distance|m=20|ft=60}}''' or if a creature falls out of the playable game area. | ||
*Creatures afflicted with {{Sai|Displace (Condition)|Displace}} will take and additional {{DamageText|1d8|Psychic}} damage. | *Creatures afflicted with {{Sai|Displace (Condition)|Displace}} will take and additional {{DamageText|1d8|Psychic}} damage. | ||
Falls can also cause creatures to be knocked [[Prone]] when they land, starting with falls of over '''{{Distance|m=4|ft=12}}''', with higher falls seeming to increase the [[Difficulty Class]] of the [[Saving Throw]] required. The saving throw | When jumping from a height great enough to deal damage, a tooltip will display the damage the creature will suffer if they jump to the targeted location. If the damage would be sufficient to kill the creature the text "Dead" will be displayed instead. | ||
Falls can also cause creatures to be knocked [[Prone]] when they land, starting with falls of over '''{{Distance|m=4|ft=12}}''', with higher falls seeming to increase the [[Difficulty Class]] of the [[Saving Throw]] required. The DC of this saving throw is not shown by the game, so currently the formula for the DC and what bonuses the creature can add are unknown. {{verify}} | |||
==Falling Damage Resistance and Immunity== | ==Falling Damage Resistance and Immunity== | ||
There are numerous sources of [[Resistance]] and [[Immunity]] to fall damage, some temporary from [[Spells]] and [[Consumables]] and some permanent from certain passive features. | There are numerous sources of [[Resistance]] and [[Immunity]] to fall damage, some temporary from [[Spells]] and [[Consumables]] and some permanent from certain class or passive features. | ||
Any source of resistance to bludgeoning damage will also grant the creature resistance to falling damage, but there are also sources that specifically provide resistance to falling damage. Resistance to falling damage will correctly update the estimated damage displayed when jumping from heights, while resistance to bludgeoning damage will not be reflected in the estimate. | |||
[[File:critical hit.png|right|thumb|Example of a tooltip displaying damage taken from a fall]] | |||
===Resistance=== | ===Resistance=== | ||
{{unbulleted list| | |||
* {{sai|Second-Story Work|w=40}}: Class feature granted to [[Rogue|rogues]] at level 3 if they choose the [[Thief]] subclass. | |||
* {{sai|Slow Fall|w=40}}: {{SmallIcon|Reaction Icon.png}} Reaction granted to [[Monk|monks]] at level 4. | |||
* {{sai|Cat's Grace|w=40}}: Variant of [[Enhance Ability]] availiable to [[Bard|bards]], [[Cleric|clerics]], [[Druid|druids]], and [[Sorcerer|sorcerers]] at level 3 or from {{SmItemIcon|The Graceful Cloth}}. | |||
* {{sai|Feline Fall|w=40}}: Passive feature unique to [[Cat|Cats]]. | |||
}} | |||
===Immunity=== | ===Immunity=== | ||
{{unbulleted list| | |||
* {{sai|Feather Fall (Condition)|Feather Fall|w=40}}: Condition granted by {{sai|Feather Fall}}, {{SmItemIcon|Potion of Feather Fall}}, {{SmItemIcon|Scroll of Feather Fall}}, and {{SmItemIcon|Corvid Token}}. | |||
* {{sai|Veil of the Wind|w=40}}: Passive feature granted by {{SmItemIcon|Nyrulna}}. | |||
* {{sai|Astral Gravity (Condition)|Astral Gravity|w=40}}: Condition granted in the [[Astral Plane]] and the [[Shadowfell]]. | |||
* {{sai|Unearthly|w=40}}: Passive feature unique to [[Poltergeist|Poltergeists]]. | |||
}} |
Revision as of 11:56, 10 January 2024
Falling damage is the Damage a creature suffers to their Hit points, in the form of Bludgeoning damage, when they fall a sufficient distance. Falling damage is most commonly caused by Jumping from heights or being Shoved or Thrown from them.
Falling Damage Formula
The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creatures maximum health:
- Falls of less than 4 m / 13 ft deal no damage.
- Falls over 4 m / 13 ft deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal 0.2 m / 1 ft fallen. [Needs Verification]
- Falls become lethal at heights of around 20 m / 67 ft or if a creature falls out of the playable game area.
- Creatures afflicted with 1d8Psychic damage. will take and additional
When jumping from a height great enough to deal damage, a tooltip will display the damage the creature will suffer if they jump to the targeted location. If the damage would be sufficient to kill the creature the text "Dead" will be displayed instead.
Falls can also cause creatures to be knocked Prone when they land, starting with falls of over 4 m / 13 ft, with higher falls seeming to increase the Difficulty Class of the Saving Throw required. The DC of this saving throw is not shown by the game, so currently the formula for the DC and what bonuses the creature can add are unknown. [Needs Verification]
Falling Damage Resistance and Immunity
There are numerous sources of Resistance and Immunity to fall damage, some temporary from Spells and Consumables and some permanent from certain class or passive features.
Any source of resistance to bludgeoning damage will also grant the creature resistance to falling damage, but there are also sources that specifically provide resistance to falling damage. Resistance to falling damage will correctly update the estimated damage displayed when jumping from heights, while resistance to bludgeoning damage will not be reflected in the estimate.
Resistance
- rogues at level 3 if they choose the Thief subclass. : Class feature granted to
- monks at level 4. : Reaction granted to
- Enhance Ability availiable to bards, clerics, druids, and sorcerers at level 3 or from The Graceful Cloth. : Variant of
- Cats. : Passive feature unique to
Immunity
- Potion of Feather Fall, Scroll of Feather Fall, and Corvid Token. : Condition granted by ,
- Nyrulna. : Passive feature granted by
- Astral Plane and the Shadowfell. : Condition granted in the
- Poltergeists. : Passive feature unique to