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Fighting style: Difference between revisions

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{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
'''Fighting Style'''s are available to certain (sub)[[class]]es as a feature, increasing their combat efficacy with certain equipment.  
'''Fighting Style'''s are available to certain (sub)[[class]]es as a feature, increasing their combat efficacy with certain equipment.  
* Once learned, Fighting Styles are permanently active; you ''cannot'' "disable" a Fighting Style.
* Once learned, Fighting Styles are permanently active; you ''cannot'' "disable" a Fighting Style.

Revision as of 15:34, 9 March 2024

Fighting Styles are available to certain (sub)classes as a feature, increasing their combat efficacy with certain equipment.

  • Once learned, Fighting Styles are permanently active; you cannot "disable" a Fighting Style.
    • Respeccing at Withers will still remove the feature.
    • Protection is the only Fighting Style which allows you to choose whether or not it is applied, as a Reaction.
  • Each fighting style can only be chosen once.
    • You can learn multiple types, and they will all apply as applicable; a character dual-wielding Hand Crossbows with Archery and Two-Weapon Fighting will gain +2 to attack rolls with both weapons, and deal additional damage with the offhand one.

List of Fighting Styles

Fighting Style Available To Description
Level 1 Level 2 Level 3 Level 10
Fighter Fighter Paladin Paladin Ranger Ranger College of Swords College of Swords Champion Champion
Archery Archery You gain a +2 bonus to Attack rolls you make with ranged Weapons.
Defence Defence You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Great Weapon Fighting Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Protection Protection When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
Two-Weapon Fighting Two-Weapon Fighting When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.