Adept: Difference between revisions

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{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{Feature box|name=Death Ward|* Permanently affects all adepts.
 
* If their hit points would be reduced to 0, instead they are kept alive at 1 hit point and this condition ends.}}{{Feature box|name=Guiding Bolt|* {{DamageText|6d6|Radiant}} damage
{{Feature box|Death Ward}}
* Inflicts {{cond|Guiding Bolt}} {{Duration|2}}
 
* Can upcast using available spell slots.}}{{Feature box|name=Hunger of Hadar|* Cover an area with [[Hunger of Hadar (area)|a cloud of pure void, teeming with unknown horrors]].
{{Feature box|Guiding Bolt}}
* Within the area, creatures are {{cond|Blinded}} and affected by {{cond|Difficult Terrain}}
 
* At the start of each turn within the cloud, deal {{DamageText|2d6|Cold}} damage.
{{Feature box|Hunger of Hadar}}
* At the end of each turn within the cloud, deal {{DamageText|2d6|Acid}} unless the creature passes a {{Saving Throw|DEX|dc=15}}.}}{{Feature box|name=Guardian of Faith|* Summon a divine being of light that vigilantly attacks enemies entering or standing within their radius of protection.
 
* Attacks using {{SAI|Strike of the Guardian}}
{{Feature box|Guardian of Faith}}
* Whenever the guardian deals damage, it deals an equivalent amount of damage to itself.}}{{Feature box|name=Sacred Flame|* Casts with increased potency appropriate for the character level.
 
* {{DamageText|2d8|Radiant}} unless the target passes a {{Saving Throw|DEX|dc=15}}}}
{{Feature box|Sacred Flame}}


==Named adepts==
==Named adepts==

Revision as of 09:51, 29 April 2024

Adepts are a class-like archetype of NPC's found among followers of the Absolute. Apart from racial differences, each adept has identical statistics, abilities, and features.

Appearances

Adepts of the Absolute appear primarily in Act Two in the halls of Moonrise Towers. Generic adepts additionally appear during the Act Three fight at The High Hall.

Attacks and abilities

Adepts are full spellcasters broadly similar to Clerics. They can upcast spells and have the following spell slots at their disposal:

1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Death Ward.webp

Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guiding Bolt.webp
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant damage

The next attack roll against this target has Advantage Icon.png Advantage.
WIS Save
 Range: 18 m / 60 ft
Hunger of Hadar.webp
D6 Cold.png 2d6 (2~12) Damage TypesCold damage
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid damage

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.
DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Guardian of Faith spell.webp

Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.
 Range: 9 m / 30 ft
Sacred Flame.webp
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft

Named adepts