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Abjure Enemy: Difference between revisions
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| summary = '''Abjure Enemy''' is an {{Class|Oath of Vengeance}} Action. This ability allows them to [[Frightened (Condition)|Frighten]] an enemy. | | summary = '''Abjure Enemy''' is an {{Class|Oath of Vengeance}} Action. This ability allows them to [[Frightened (Condition)|Frighten]] an enemy. | ||
| description = {{Cond|Abjure Enemy: Frightened|Frighten}} an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]] | | description = {{Cond|Abjure Enemy: Frightened|Frighten}} an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]] |
Revision as of 15:26, 9 March 2024
Abjure Enemy is an Action. This ability allows them to Frighten an enemy.
Description
an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw
Properties
- Cost:
- Action + Channel Oath Charge
- Details:
- Range: 18 m / 60 ft
- WIS Save (On Save: Target is Slowed instead.)
Condition: Abjure Enemy: Frightened
Duration: 3 turns
- Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack rolls.
Condition: Abjure Enemy: Slowed
[[ Abjure Enemy: Slowed
(Condition)| Abjure Enemy: Slowed
]]
How to learn
Classes:
- Class level 3: Oath of Vengeance