User:Bigbucky: Difference between revisions
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*[https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/ List of effects on attack rolls] | *[https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/ List of effects on attack rolls] | ||
*[https://bg3.wiki/wiki/List_of_features_and_items_that_affect_saving_throws List of effects on saving throws] | *[https://bg3.wiki/wiki/List_of_features_and_items_that_affect_saving_throws List of effects on saving throws] | ||
== Advantage on saving throws == | |||
=== Races === | |||
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}} | |||
*{{race|Drow}} - Advantage on saves against being {{cond|Charmed}} | |||
*{{race|Half-Elf}} - Advantage on saves against being {{cond|Charmed}} | |||
*{{race|Halfling}} - Advantage on saves against being {{cond|Frightened}} | |||
**{{race|Strongheart Halfling}} - Advantage on saves against being {{cond|Poisoned}} | |||
*{{race|Dwarf}} - Advantage on saves against being {{cond|Poisoned}} | |||
**{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}} | |||
*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves | |||
=== Class features === | |||
*{{sai|Lucky}} - Gain 3 '''Luck Points''' that recharge after a [[long rest]], which you can use to gain advantage on the next saving throw, one point per throw | |||
*{{sai|Frenzy}} - Advantage on Strength saves | |||
*{{sai|Rage}} - Advantage on Strength saves | |||
*{{sai|Rage: Bear Heart}} - Advantage on Strength saves | |||
*{{sai|Rage: Eagle Heart}} - Advantage on Strength saves | |||
*{{sai|Rage: Elk Heart}} - Advantage on Strength saves | |||
*{{sai|Rage: Tiger Heart}} - Advantage on Strength saves | |||
*{{sai|Rage: Wolf Heart}} - Advantage on Strength saves | |||
*{{sai|Patient Defence}} - Advantage on Strength saves | |||
*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns |
Revision as of 00:40, 25 March 2024
Sources of advantage and disadvantage
Advantage on saving throws
Races
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against illusions and against being and
- - Advantage on Intelligence, Wisdom, and Charisma saves
Class features
- long rest, which you can use to gain advantage on the next saving throw, one point per throw - Gain 3 Luck Points that recharge after a
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- Bard gain advantage on saves against being or , for 3 turns - All allies in a 9 m / 30 ft radius around the