User:Bigbucky: Difference between revisions
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== Advantage on attack rolls == | == Advantage on attack rolls == | ||
=== | === Conditions === | ||
*{{race| | *{{race|Off Balance}} - Attack rolls against target {{cond|Charmed}} | ||
*{{race|Drow}} - Advantage on saves against being {{cond|Charmed}} | *{{race|Drow}} - Advantage on saves against being {{cond|Charmed}} | ||
*{{race|Half-Elf}} - Advantage on saves against being {{cond|Charmed}} | *{{race|Half-Elf}} - Advantage on saves against being {{cond|Charmed}} | ||
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**{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}} | **{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}} | ||
*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves | *{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves | ||
=== Class features === | === Class features === | ||
*{{sai|Lucky}} - Gain 3 '''Luck Points''' that recharge after a [[long rest]], which you can use to gain advantage on the next saving throw, one point per throw | *{{sai|Lucky}} - Gain 3 '''Luck Points''' that recharge after a [[long rest]], which you can use to gain advantage on the next saving throw, one point per throw |
Revision as of 00:45, 25 March 2024
Sources of advantage and disadvantage
Advantage on attack rolls
Conditions
- Off Balance - Attack rolls against target
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against illusions and against being and
- - Advantage on Intelligence, Wisdom, and Charisma saves
Class features
- long rest, which you can use to gain advantage on the next saving throw, one point per throw - Gain 3 Luck Points that recharge after a
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- Bard gain advantage on saves against being or , for 3 turns - All allies in a 9 m / 30 ft radius around the
Disdvantage on attack rolls
Races
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against illusions and against being and
- - Advantage on Intelligence, Wisdom, and Charisma saves
Class features
- long rest, which you can use to gain advantage on the next saving throw, one point per throw - Gain 3 Luck Points that recharge after a
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- - Advantage on Strength saves
- Bard gain advantage on saves against being or , for 3 turns - All allies in a 9 m / 30 ft radius around the